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On 9/25/2020 at 8:03 PM, Truckwolf said:

@Fairey Gannet Hello! This is bit off topic, but I just wanted to say Salute! to a fellow virtual pilot. My favourite simulator is Il-2 Sturmovik 1946, I have x52 and made myself a freetrack. I've been flying for about 14 years now (not so much in the past few years though). I am a member of =VSI=. I also love Silent Hunter 5 with TWoS. I've never tried DCS, sounds pretty serious, I'll have to check it out. Cheers!

DCS is very serious. It has the most complicated and difficult to learn aircraft out there and for this reason, bugs can be outstanding for years, including game breakers for some people.

The forums are full of impatient people. Devs rarely reply, for obvious reasons. People will stamp out the door if their favourite switch has the wrong sound. I have a completely different phylosophy to it. What doesn't work, I don't need and do it another way.

This also applies to all of my other sims.

2 months is a mere pfffft in the grand picture.

Lets just wait for 1.6.2 and see what it's got to offer.

 

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Hello, Rather than posting in each thread individually, here's a global thread to say thank you for reporting the issues you may have found. We acknowledge them and we are busy fixing them right

Good news, fellas! 🙂 I contacted Zane and here is his reply. The bold and comment in italic are mine.    

will this version come this century? Otherwise i will ask my grandson in the future if there are still no medium or long logs at the kiosk.

Posted Images

Huh, sounds familiar. 😁

I really like the changes in physics (adjusted with PL's settings) and have high hopes for 1.6.2. I really like the new deformationpressure - where previously grass and dirt roads were rock solid, now the terrain has again become softer moving the game closer to the way it was in 2015 and 03.03.16. But with one very important change - the ground surface is no longer like an egg shell, you spin your wheels for a second longer and they punch through the surface. And suddenly your truck is up to the fenders in chocolatey substance.
Now I was spinning my wheels on a dirt road slope and it slowly got softer and wetter. From rock solid and dry it became wet and mud splashes started to appear underneath the wheels.

I really like it and I believe that 1.6.2 will possibly become my favourite version. (assuming everything is fine with it, of course, fingers crossed).

@Trackrod_ST Hello, could I ask your opinion on something, please? I'm having some issues with Ural-4320, even with PL's settings. It sinks more and easier than any other truck. A couple of posts back I reported that it was the only truck that couldn't cross the river/lake on the Coast map with medium logs. Zil-130 with short logs managed to cross the water without any problem. Kraz-255 with medium logs also. But Ural-4320 with medium logs always sunk and buried itself in the mud.
Have you also noticed this? There's something about it's thinner wheels and the new yield strength.

Edited by Truckwolf
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@ Truckwolf.

I've had no noticable problems with the Ural on any maps, but I never alter settings, so it might not be comparable with yours.

I recently did, Uaz south to camp, B-130 to fuel with tanker, then Ural med to NE mill. All worked as expected.

I'm into, Battle of Stalingrad and Rise of Flight, at the moment, but if I get the urge I'll try the South lake route.

 

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Thanks for getting back to me!  No, no, no changes, I've tried it on a clean 1.6.1 wihout PL's settings, no ST+, nothing. And I couldn't do it. Zil-130 with chained wheels and no difflock blazed through that area on 1+ and I tried 8 times with Ural-4320 - as soon as it hits the water it slows down, sinks in the mud, starts taking damage from the water and dies.
This is the area I'm refering to:
coast_map.thumb.png.ccbd477dbcffa0b28e9cfeed3b5d125a.png

coast_map_2.thumb.png.843474f7dee3a9081abcb1e38a42d55c.png

I actually almost did it this time.. Usually what is depicted in the second screenshot happens as soon as I hit the water. And that is with difflock=on. There's no way I could do that without difflock. And I am pretty sure I can cross that area easily without difflock in 1.5.1.
That's why I asked your opinion, because you're playing with the default media.xml settings and you seem to be doing alright. Let me know If you try it, please.

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On 9/29/2020 at 4:53 PM, Truckwolf said:

Thanks for getting back to me!  No, no, no changes, I've tried it on a clean 1.6.1 wihout PL's settings, no ST+, nothing. And I couldn't do it. Zil-130 with chained wheels and no difflock blazed through that area on 1+ and I tried 8 times with Ural-4320 - as soon as it hits the water it slows down, sinks in the mud, starts taking damage from the water and dies.
This is the area I'm refering to:
coast_map.thumb.png.ccbd477dbcffa0b28e9cfeed3b5d125a.png

coast_map_2.thumb.png.843474f7dee3a9081abcb1e38a42d55c.png

I actually almost did it this time.. Usually what is depicted in the second screenshot happens as soon as I hit the water. And that is with difflock=on. There's no way I could do that without difflock. And I am pretty sure I can cross that area easily without difflock in 1.5.1.
That's why I asked your opinion, because you're playing with the default media.xml settings and you seem to be doing alright. Let me know If you try it, please.

I tried yout route using Ural and B-131 med trailers,  but without succes, . I could only make it using short logs, as I could keep up a bit more speed, which stops the sinkage and therefore keeps your head above water. If you stop you drown.

With the B-131 short, it was a different matter. More speed and it crossed the lake without damage.

Given that the mud is much softer than previous versions, it's not surprising and let's face it, a lake bottom is going to be soft.

Using my usual South of the lake route, it was a similar story, a lot of slow slogging with mediums, but easy with the short B-131.

It will be interesting to compare this with the coming update.

 

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Thank you for taking the time to confirm this! Yep, if you slow down you're dead. Especially if the front wheels also break the surface. But it's good to see that the new weight distribution system is working fine. For me the front wheels rarely broke the surface. Combined with the new improvement that let's you climb out of trenches better I was able to crawl my way to the other side of the lake. 
Oh well, we'll see what happens in 1.6.2.

I noticed some other peculiar things:
1) I played around with various light wheels and the new vibration thing. A light thin wheel with offroad friction is an absolute digging machine that can excavate a crater in a matter of seconds.

2) I also noticed that some wheelsets broke. From what I could gather they are very old and ported way back from Spintires Level Up. I've found three broken wheelsets in two mods, by the same author, I don't know exactly who made them.  The broken wheelsets are the standard and offroad wheels in Gaz-69A by Darius. And the offroad wheelset in Maz-6317, also by Darius. Everything was working perfectly fine in 1.5.1. In 1.6.1 I spawned Gaz-69 and this is what happened. The right wheels move to clip through the left wheels. Turning the wheels does what is depicted in the screenshot - lift the vehicle up. Maz-6317's wheels detach from the axles and duplicate themselves - you have two of every wheel clipped into each other.
And another thing, the fuel consumption becomes -217684. And no matter how many times you click refill the truck won't refuel.
So modders may want to check their collection and make sure something hasn't broken.
gaz-69_wheels_bug.thumb.png.fea14267d6d91458e1881859ffb01ca4.png

3)I tried changing b-80's front wheels to highway friction to see if that will stop them from digging so much. But they detached from the tractor and started rotating in place and rolled the tractor over.  I tried changing them to superheavy and offroad, tried changing them to their default and deleted the modified xml file altogether, but they stayed broken until I cleaned the cache files.   Weird.

4) I was on proving and deleted the spawned b-80, then quit the game without selecting another truck. Normally in those cases a c255 spawns. Aaaand it did, but I've already done this once....and what happened next might shock you:
c255_inception.thumb.png.ff12ec1948cd7a35660381a706f0ac2e.png


There's something about the game that makes it more prone to crashing now. Normally if you mess with an xml file and then go back in game with the same truck spawned the game will start fine, but you'll get a message "Unable to load level_proving".  Now I get "Oops, Spintires crashed!".   And the game will keep crashing until I clean the cache. Weird, I've never had such problems before 1.6.0.

Edited by Truckwolf
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The Gaz 69 hasn't been updated for some time, so we might have lost that one.

I checked out all of my truck mods using this crossing and most worked as expected, except Bapbap Ural which has bad tyres, (no grip, bad sinkage),

 

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I removed the two broken wheelsets and swapped them with similar wheels from other Gaz-69 mods. Everything works fine again, luckily there's nothing wrong with the vehicle itself. Good thing that! That's probably my favourite scout. It's very customisable, since the top is separated as an addon.

Edited by Truckwolf
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1 hour ago, Truckwolf said:

I removed the two broken wheelsets and swapped them with similar wheels from other Gaz-69 mods. Everything works fine again, luckily there's nothing wrong with the vehicle itself. Good thing that! That's probably my favourite scout. It's very customisable, since the top is separated as an addon.

What about the fuel problem?

 

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Hi, I found a few more comments about mud and wheels
1.Wheels vibrating in the place of sunken mud (it was rather mentioned)
2. The higway kraz is in the CTIS system unless I'm wrong
3. Why is there no CTIS in the KAMAZ 6522 off-road wheels?
4. Pieces of mud do not stick to the wheels.
translation from translator

kamaz kola.png

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Or you could spend the months playing other games, including MR & SR.  ST was exciting last year when it was being refreshed and it seemed like it was going to be better than MR and hold its own against SR.  Now it's just a sad, broken mess that's likely dead too.

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18 minutes ago, Unster said:

Or you could spend the months playing other games, including MR & SR.  ST was exciting last year when it was being refreshed and it seemed like it was going to be better than MR and hold its own against SR.  Now it's just a sad, broken mess that's likely dead too.

No, update soon

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There's a patch coming soon (could still take days, though) for some of the more urgent issues. Then we'll be looking at 1.6.3 for the rest of the issues.

 

Yes, progress is very slow and outside of Discord there's not much communication but this game hasn't been abandoned... yet.

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Oh, wow, I didin't realise how active Discord was. And 1.6.2. is being tested by the community! Shouldn't be long then.

Aaah, don't be like that, Oldman777.  Let's see what the mud will be in 1.6.2. Aren't you glad that LineRessistance was decreased? Previously you can be speeding down a road in Maz-535 and If there's one tiny sliver of mud across the road and you drive over it - suddenly you're stopped in place and the automatic gear box quickly downshifts to 1.  And the automatic gearbox has been greatly improved, you can now actually get over hills with it.
Things are going in the right direction, Spintires is being improved, slowly, but surely. Don't give up on it!
 

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22 hours ago, Unster said:

Or you could spend the months playing other games, including MR & SR.  ST was exciting last year when it was being refreshed and it seemed like it was going to be better than MR and hold its own against SR.  Now it's just a sad, broken mess that's likely dead too.

Or you could have spent it playing ST in its slightly more difficult, "sad broken mess that's likely dead too" mode, as I have, and enjoyed every minute.

Let's hope they don't try to turn it into Snudrunner.

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5 hours ago, oldman777 said:

I would be glad to be more optimistic, but previous experience suggests otherwise. If this studio starts killing the game, it always turns out great.

I think oldman has a realistic picture of the situation.  The rest of you are being taken for a ride if you think this game is going to see some great update soon.  Enjoy the wait.

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I have the same opinion. Community is the power of the game, not one developer and one manager. I saw few offers for help to the developer team and all of them was declined because of some "stupid" copyright or another stupid attitude. Manager and dev still haven't realized that they are working for community not for money or for ovee. This is main reason why develop is stuck on bugs, not tuned physic and other stuff come from ignorance of community. Lot of people would like to help, but management just don't care. They are playing on their sandpit and just don't care about player.

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@rarum Not true. Please, don't take this the wrong way, I don't mean to refute/debunk what you're saying, there's probably a good reason why you're saying this and why you feel this way. If you're experiencing constant crashes and the missing logs bug you certainly have a reason to be pissed. And if you only keep to this forum or Steam it's easy to feel ignored, as there have been no updates here. 

But I've just read through the entire Discord chat and it paints a different picture:
1). The game is not abandoned at all and the developers are hard at work fixing it.
2). Zane is far more active on Discord and now almost exclusively keeps to it.  This is a quote from him:
Zee: "generally I’m busy with development, management and marketing on all the other platforms so discord is great because I can quickly answer questions etc without having to spend time waiting for pages to load or write detailed copy - I’ll post bigger information on the forum usually."
3). The players are not ignored! There's a channel for bug reports, there's a channel for changes in mud and most importantly right now Zane has asked the community to help test 1.6.2. You can go on discord and ask him to join the testing, then you'll be given a beta key and added to a private channel where you can post feedback.

The community is not ignored. Stop listening to this fearmongering and nonsense. Go and see for yourself.

Oldman777's suggestion to have separate physics for hardcore mode and arcade is actually considered by Zane, here's a quote:
Zee: "I was also considering having realistic mud only in hardcore mode and then a less realistic and easy version of that mud in casual mode."

There're also lots of things to be learned there, I fully regret not joining sooner. Here's some interesting things I've learned:
1). I like playing without difflock, but It seems the physics are moving towards making difflocking mandatory for crossing mud.
Zee: "In any case, going to mud without a difflock is begging for trouble, which is exactly what you got"

And a hilarious comment by Eversman that destroyed me: Eversman08/04/2020
"@Zee this makes no fun whatsoever. please rename your game to "Spintires - The Real Winching Simulator"  🤣

2). Trailers are now non-player vehicles, which will probably explain why they freeze in place when detached (apparently they also have no shadows).

3). b-80's front wheels dig so much, because: a). the wheels are thin; b). it's front axle weights 3 tons; c). it has it's center of mass pulled forward towards the front wheels. d). the front wheels are locked in place with the most ridiculous value I've ever seen in an xml file ever - SuspensionMin="-1e-3".   PressureLine said that: " the front wheels getting stuck is actually fixable by giving them a tiiiiny amount of suspension travel (I used 25mm, only noticible if you're looking for it) it (mostly) stops them getting sucked into the netherworld below."

4). What does deflating the tires actually do in game?
Zee: "it effects traction, floatation and cosmetics".


So yeah, lots of good info there, lots of posts by Zane there engaging with the community, answering questions and listening to and asking people's opinions. Discord seems to be the place to be right now.
Cheerios!

Edited by Truckwolf
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@TruckwolfWhy isn't there any mention of the beta on this forum and why isn't it open to everyone (it makes no sense to keep it private)?  And even more importantly, why would Zane ignore the log spawn issue for 2+ months?  This should be a 1-2 day fix at most.

Some Discord chat aside, it very much seems that the players are being ignored.

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