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Oovee® Games

E-167 - mixing of old & new rev sounds

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Zane, I just wanted to alert you to this, even though it's not a new issue.  Remember I made the sounds for this trucks deeper so they sounded different from the B-130?  The way they are implemented in the game results in mixing of the old & new sounds.

You have:

            <EngineRev Sound="engine/e167_rev" />
            <EngineHighOffload Sound="engine/zil_high_off" />

But if you wanted to have consistent tone in the sounds and use the newer, deeper tone, it should be:

			<EngineRev Sound="engine/e167_rev_1" />
			<EngineHighOffload Sound="engine/e167_high_off" />


That's assuming you still have the newer versions of those 2 files.

Edited by Unster
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