Unster 369 Posted January 19, 2020 Share Posted January 19, 2020 (edited) A relatively little thing, but it would be worth adding scrolling ability so you could see all your maps. Notice in my case I can't even see the names of the maps in the bottom row. A related suggestion would be to separate official maps from mod maps. Edited January 19, 2020 by Unster 3 Quote Link to post Share on other sites
Zane (Oovee) 1,035 Posted January 19, 2020 Share Posted January 19, 2020 I thought we added this already. Noted. 1 Quote Link to post Share on other sites
Unster 369 Posted January 20, 2020 Author Share Posted January 20, 2020 (edited) I didn't want to create another topic just for this, but another menu-related bug is when you go to settings, don't change anything and exit, the game will tell you that settings have been modified and are you sure you want to exit without saving. Back to the map selection, I would also suggest to have unfinished maps grayed out or marked in another way to distinguish them from completed maps. And finally, allow exiting without selection via the Esc key. Edited January 20, 2020 by Unster 1 Quote Link to post Share on other sites
8up local 480 Posted January 22, 2020 Share Posted January 22, 2020 @Unster i just click off to the side of the map selections. it takes me back to the menu screen without selecting anything. Quote Link to post Share on other sites
Unster 369 Posted January 22, 2020 Author Share Posted January 22, 2020 13 minutes ago, 8up local said: @Unster i just click off to the side of the map selections. it takes me back to the menu screen without selecting anything. Yes, good tip and I found out about that eventually. But Esc should work too. Quote Link to post Share on other sites
Unster 369 Posted June 11, 2020 Author Share Posted June 11, 2020 @Zane (Oovee)This still needs addressing as well. It's basic functionality. Last night I fired up ST to play some mod maps and I couldn't get to them because of this. So I had to delete others to select the one I want to play. Quote Link to post Share on other sites
oldman777 122 Posted June 11, 2020 Share Posted June 11, 2020 And remove the fisheye from the menu. 1 Quote Link to post Share on other sites
Unster 369 Posted June 11, 2020 Author Share Posted June 11, 2020 (edited) 55 minutes ago, oldman777 said: And remove the fisheye from the menu. In this case, the fish-eye indeed makes it worse. The map menu gets warped and zoomed in too much, though if scrolling were added it would be OK. What's worse, the game doesn't remember what map you played last. So you have to deal with this menu a lot. Edited June 11, 2020 by Unster Quote Link to post Share on other sites
DeltΔV 134 Posted June 11, 2020 Share Posted June 11, 2020 2 minutes ago, Unster said: What's worse, the game doesn't remember what map you played last. That's what the 'Continue' button is for. Unless you mean something else? Quote Link to post Share on other sites
Unster 369 Posted June 11, 2020 Author Share Posted June 11, 2020 1 hour ago, DeltΔV said: That's what the 'Continue' button is for. Unless you mean something else? Yes, but once you enter the Proving Ground, the continue button returns you to that. Quote Link to post Share on other sites
DeltΔV 134 Posted June 11, 2020 Share Posted June 11, 2020 2 minutes ago, Unster said: Yes, but once you enter the Proving Ground, the continue button returns you to that. That's why I don't use it. Quote Link to post Share on other sites
Unster 369 Posted June 11, 2020 Author Share Posted June 11, 2020 45 minutes ago, DeltΔV said: That's why I don't use it. You mean you don't use Proving Ground? The continue button is rarely used anyway, as the game automatically loads the last played map. But it considers Proving Ground just another map. That's where the continue button could be made more useful to return you to the last actual mission map rather than Proving Ground. Quote Link to post Share on other sites
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