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Zane (Oovee)

v1.3.3 (full) now available!

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Dear comrades,

We'd like to take this time to thank everyone who participated in the public beta over the last 6 months or so. It has allowed us to form a reasonable testing method and as a result of your efforts, we are pleased to announce that v1.3.3 is now stable and has been released!

The update should automatically download for those that didn't subscribe to the pubic beta branch, for those that did, you'll need to switch back to the main release branch. 

As in the past when we update the game, it might mean that your previous savegames will no longer work, so be warned.

We're delighted to bring you this free content update, to start, it's jam-packed with goodies such as a brand-new B-130 truck model, dynamic weather, graphical improvements, increased winch range, free-roam camera, brand new audio system and stereo sounds to name a few!

There are so many changes, not all will be described herein detail, but feel free to check out the changelog at the bottom of this post. 

Brand new B-130 truck model.

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This truck, in our opinion, is ideally suited for the Spintires veterans looking to expand their off-roading skills. It might be nimble but don’t let it fool you into a false sense of security, it'll get bogged down easily and she'll buck like a horse when fully loaded!

It's the return of the B-131.

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The legendary B-131 returns to traffic with its authentic sound-set and astonishing off-road abilities. 

And the return of the C-4310.

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Hugely versatile, the C-4310 is at home in anyone's garage!

Graphical improvements and new game textures.

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According to feedback, we've have improved the in-game graphics rendering which includes a reduction in fog, depth-of-field and we also increased the draw distance to suit. The colour palette now produces a more vibrant and realistic render too!

  • Game palette improved to offer a more realistic (warmer) game rendering.
  • All ground textures renewed.
  • Depth-of-field reduced.
  • Fog reduced in most cases.
  • educed eye-adaption effects.
  • Improved day/night presets.
  • Brighter night (moonlight).
  • Water surface tile improvements (less repetition). 

Dynamic weather.

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Finally, it's raining in Spintires, a dynamic weather system has been included with various rates of downpours and howling winds that sweep across the harsh-lands in a randomised manner. Watch as leaves and dust blow across the screen!

This is the first iteration of the dynamic weather system and more improvements are to arrive at a later date. Upcoming improvements include, mud becoming more difficult to traverse when wet, rain bounce effects and vehicles becoming wet. 

Sound system overhaul.

Often neglected by game studios in this industry; audio has a very important role in any video game since the sound design is what truly convinces the mind that it is in a place; in other words "hearing is believing". 

That's why we revisited the sound system and gave it an overhaul. It's time to say goodbye to sounds being forced through a single channel, you'll now experience a rich and wide audio environment with birds singing your left ear and V8 petrol monsters screaming in your right ear!

The vehicle audio is now handled differently too, based on RPM and engine load. When you climb a hill, you'll hear a deeper engine tone as the engine struggles to output your request. It truly adds a more dynamic and immersive experience, hear for yourself...

  • Added stereo audio support
  • Added reverb audio effects (minimalistic).
  • Added listener cone.
  • Added the second iteration of vehicle audio system (including engine fan, twin-turbo system and engine onload and offload sounds).
  • Added the second iteration of vehicle sounds (stereo)(recorded from YaMZ-238 V8 Diesel, KamAZ-740 V8,  Kharkiv model V-2 V12, 2.1L Gaz 69, ZIL-375YA 7.0l V8 Petrol).
  • Added stereo ambient/interaction sounds.
  • Added basic PTO winch simulation (activating the winch strains the truck's engine like powered constraints).
     

Free-roam Camera.

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More of a debug feature for map makers and videographers; we've now added a free-roam camera, activated by pressing F2 in-game.

You can use the mouse and mouse wheel to move around, or the number pad arrows. 

  • 2,4,6,8 (numberpad) -- Moves camera.
  • 5 (numberpad) -- Tracks the truck (toggle)
  • -/+ (numberpad) -- Moves camera up and down. 
  • 0 (numberpad) -- Slow camera movement (toggle).

Roadmap

We have many more updates planned and we are looking into problems such as the ability to save in MP, and multiple peripheral support.

There's also new content coming in the near future, with a free DLC being announced early August. 

v1.3.3 Changelog

Added / New Features

  • Dynamic rain with associated water refraction effects (iteration 1). 
  • Dynamic wind with dust effects (iteration 1). 
  • Engine sounds properly based on RPM, with engine fan and turbo.
  • Brand new engine audio for all trucks (except T700, more replacement engine audio to come later)
  • Added tire buzz sound.
  • Added steering pump sound.
  • Added engine hot cool-down ticking sound.
  • Added brake dragging sound.
  • Added brake squeal sound.
  • Brand new environment, ambient and interaction audio.
  • Added submerged exhaust particle effects
  • Weather effects moved to camera.
  • Weather effects now renders in the menu screen.
  • Water surface tile adjusted (less repetitive). 
  • Added winch points to the sides of vehicles.
  • Faster file access (decreases loading times).
  • B-131 truck reinstated (used to be a certified mod). 
  • New Localisation added for Portuguese Brazilian (a big thank you to Rodrigo Matsuura).
  • New B-130 truck model, including new attachments (flat bed, coupler, utility load, fuel load, logs).
  • Added localisation for new B-130 and renamed old B-130 to B-130 (old).
  • Added freeroam camera (F2 to activate, numberpad arrows or mousewheel to move, -/+ to go up and down).
  • Added stereo audio support.
  • Added reverb audio effects (minimalistic).
  • Added listener cone.
  • Added second iteration of vehicle audio system (including engine fan, twin-turbo system and engine onload and offload sounds).
  • Added second iteration of vehicle sounds (stereo)(recorded from YaMZ-238 V8 Diesel, KamAZ-740 V8,  Kharkiv model V-2 V12, 2.1L Gaz 69, ZIL-375YA 7.0l V8 Petrol).
  • Added stereo ambient / interaction sounds.
  • Added basic PTO winch simulation (activating the winch strains the truck's engine like powered contraints).
  • C-4320 truck reinstated (used to be a certified mod). 
  • C-4320 white truck reinstated (used to be a certified mod). 
  • Added localisation for C-4320.
  • B-130: Added a custom exhaust accessory.
  • Added new menu map.


Reinstated Features

  • Dynamic tire tracks and mud clumps
  • SSAO effects
  • Water push effects
  • Water dripping particle effects

Improvements / Adjustments


  • Game palette improved to offer a more realistic (warmer) game rendering.
  • All ground textures renewed.
  • Mud/water resistance and friction values adjusted to be closer to that of the original release (more challenging).
  • Camera zoom out range increased.
  • Camera auto zoom removed (except on stations).
  • Steering doesn’t turn the camera anymore.
  • Improved UI, menu and localisation.
  • Doubled winch length.
  • Depth-of-field reduced.
  • Fog reduced in most cases.
  • Improved headlights and light rays.
  • Reduced eye-adaption effects.
  • Improved damaged engine particle effects.
  • Improved gear ratios and general handling of all vehicles (except T700).
  • Improved day/night presets
  • Brighter night (moonlight)
  • Improved rock friction for better rock climbing
  • Increased mud, grass, and vegetation rendering distance. 
  • Removed gear crunching unless engine damaged.
  • D 537 / 7310 gear ratios and general setup improved.
  • Game day palette adjusted to increase colours (more improvements later).
  • Overall truck volume range increased to from 12 meters to 14 meters (since camera now zooms further away).
  • Reduced ambient sound volume slightly + added new ambient sound variation without crows.
  • Weather now bias towards sunny days (as per community feedback).
  • Camera now doesn't auto reset it's position (as per community feedback).
  • Reduced eye-adaption when around street lights at night time (as per community feedback).
  • Small adjustments made to menu map (more improvements later).
  • Wheel mud clump size reduced and positions altered (as per community feedback).
  • Turn radius adjusted on all vehicles (more realistic).
  • Suspension tweaks and adjustments on all vehicles (with thanks to >Forces<).
  • Exhaust shakes whilst engine is revving.
  • Removed autozoom on entering stations (garages, lumber yards, fuel stations...).
  • Additional adjustments to game colour palette to increase colours.
  • Overall truck volume range decreased from 14 meters back to 12 meters since stereo sounds are easier to hear.
  • Game balance adjustments for B-130 log loads.
  • Copied new configurations from new B-130 to old B-130.
  • B-130: Increased "1+" gear ratio slightly. 
  • B-130: Flat bed rear door now is now manually controlled to allow for loading logs without physics related glitches (default position open). 
  • B-130: Repositioned "log spawn area" when log loads are dropped to prevent the logs falling from the back of the truck.
  • B-131: Minor tweaks to suspension settings (thanks to Unster).
  • C-255: Tweaks to cart position, suspension and steering angles (thanks to Unster).
  • C-4320: Tweaks to cart (thanks to Unster).
  • T-700: Tweaks to suspension (thanks to Unster).


Fixes

  • Removed unobtainable achievement (trespasser)
  • Utility semi-trailer light was misplaced
  • +1 gear fixed for all vehicles (as per community feedback).
  • Rain sound no longer plays in menu, unless its raining in menu (as per community feedback).
  • Added missing localisation changes.
  • Rev one-shot sound now fades out when truck is no longer accelerating.
  • Sparsing error fixed in classes/waters/green.xml.
  • Mist/Dust now has soft contact with ground (no hard edge).
  • Falling leaves now disppear when hitting the ground, as to save performance.
  • Weather system particle amount reduced, as to save performance and to fix exhaust smoke disppearing. 
  • DPIIndependentCursorSize and HandleCursorWithoutDirectX for disappearing cursor issues.
  • Fixed C-255 wheel rims
  • Fixed tire track filename to supporting modifications.
  • Fixed D-535 HP issues.
  • Fixed 496 performance issues.
  • Fixed "lines cross road" shader bug 
  • Fixed B-130 "chained wheels" not loading (missing mesh file).
  • Fixed logs from being loaded ontop of ultility load and fuel loads on the B-130 truck.
  • Fixed engine audio silences when using K-700 and steering left to right whilst stationary (_low to _idle blending).
  • Fixed crashes caused by reverberation effect when audio sample rate was outside the 20kHz to 48kHz. For sample rates outside of this range, reverberation effect might get downsampled to 44kHz, 48kHz, or disabled, depending on compatibility.
  • B-130: Prevented "trailers" from being connected without a "5th wheel coupler".
  • B-130: Prevented "trailers" from intersecing with the cabin.
  • B-130: Increased "load area" size to allow logs to be packed correctly.
  • Minor English localisation fixes.
     

Happy off-roading, until next time...

Spintires Team.


 

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Thank you, wonderful at last to see this gem of a game come back to life! I hope it's only the start of the long haul...

One bug I spotted straightaway: the in-game Achievements list displays 56/57. There's one empty achievement item in the list, with a black icon and no text – I presume it's the ghost of TRESPASSER?

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Yes! Much better a lot fixes and improved are completed!  Amazing work job!   I like new Free-roam camera is great.  I'm glad! Much fun what can make Show of ride with friends.

New Camera and Free-roam Camera test here video!

https://www.youtube.com/watch?v=VOOwH-wEJLo

We waiting next update Multiplayer: save game, fix sync headlights and logs ghost (white log awful).

Well, Please listen Zane oovee developer! We need add settings in SP/MP set list: (Suggestion!)

-24h Cycle time 

-Default Cycle (30 minutes current version), 

-Time Cycle Custom adjustable:  1h, 2h, 4h, 8h, 12h. (Game Day Duration)

-Objective points can adjustable: 2 point, 4 points, (8 points default)

-Garage locked can adjustable: 1 point, 2 points, (4 points default)

-Garage zone refill fuel: Disable and enable.

-Garage zone repairable: Disable and enable.

-Log Kiosk Spawn can adjustable (Short, Medium Long Log) : Custom remaining, 30 logs left remaining, 20 logs left remaining, 10 logs left remaining, Infinite logs. (defeault current version)

-Winch: Battery Powered Winch Adjustable: Enable and Disable.

-Add New CUSTOM MODE can be adjustable settings which want enable or disable.

(THAT ARE NEED IMPORTANT! Will Perfect game! if yes, WILL ENDLESS PLAY GAME! a lot fun! People will come more play, Will glad great game developer!) Would be epic game!

 

Thanks.

btw. Sorry my bad english.

 

 

Edited by GT4tube

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7 hours ago, GT4tube said:

-Objective points can adjustable: 2 point, 4 points, (8 points default)

-Garage locked can adjustable: 1 point, 2 points, (4 points default)

-Garage zone refill fuel: Disable and enable.

-Garage zone repairable: Disable and enable.

-Log Kiosk Spawn can adjustable (Short, Medium Long Log) : Custom remaining, 30 logs left remaining, 20 logs left remaining, 10 logs left remaining, Infinite logs. (defeault current version)

 

Why should this be adjustable? You can make the game way to easy and get the Achievements in no time --> Less fun, less gameplay.

A game needs some challenges.

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5 hours ago, Eversman said:

 

Why should this be adjustable? You can make the game way to easy and get the Achievements in no time --> Less fun, less gameplay.

A game needs some challenges.

No..

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I agree.  Not everything needs to be adjustable.  If anything, it should be adjustable for added difficulty, for example requiring more than 8 points to fill a lumber mill.  That could be useful in MP, though I only play SP.

Edited by Unster

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51 minutes ago, GT4tube said:

No..

Haha, then good luck.

Why not just install ST+? You can make the game much more easy with it.

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@holbs do an file integrity check and see if u have spintires+ installed that wont work with the current version anymore

Edited by kappa007

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26 minutes ago, holbs said:

Sure enough, I'm getting the "Oops, SpinTires crashed" notice.

It seems as if I've D/L'ed the new update (1.3.3), but what's the best way to check?

If I'm still having problems, is there an easy way (...thru Steam?) to reinstall the game itself?

 

You can try to delete the Spintires folder in your C:/<your_username>/AppData/Roaming and try to launch the game again. 

You can uninstall the game right clicking on the Spintires entry in your game list in Steam, a context menu appears, choose "uninstall" and then proceed to install it again as usual. Before installing I would check if you have the "Spintires" folder I mentioned before. If it's there, delete it just to be on the safe side. It's  almost sure your game has been updated to the new version.

If for some reason you still want to use the previous one, you have to right click the spintires entry, select "properties" then the beta tab and select the "legacy2" version that I think it's the 03.03.16.

I am on a pc without steam at the moment so I am going with my memory, some infos could be incorrect. I can help you later if you still need it.

 

Edited by Zukakis

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29 minutes ago, holbs said:

because I can't use ST+ and the update at the same time,

You can use ST+. Just don´t enable all features.

Works fine for me.

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thanks @Zane (Oovee) for the update. The graphics have really improved a lot.

Could you improve the cooperation with the Logitech steering wheels during the next update? Unfortunately, with my G29, I still have problems to set this really correctly in the options, especially the gear shift with the Logitech Shifter makes a lot of problems. That would be really nice and a leap forward.

You would also distinguish yourself from MD, where the whole does not work well with the same mistakes.

thx.

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The latest version 1.3.3 is a crap you can not play in multiplayer with mods, whether official or not.When a game is created and the players are ready, the start button is inactive, you cannot start the game. Gentlemen moderators, informatics, steam programmers or Oovee solve this problem please. This happens almost always in all versions of the game 03.03.16 and 1.3.3 customers have paid a license, at least the game should work properly do not cede ?

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On 8/8/2019 at 7:59 AM, Eversman said:

You can use ST+. Just don´t enable all features.

Works fine for me.

Oh wow,  thanks!  

Edited by GT4tube

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On 7/30/2019 at 7:22 PM, Zane (Oovee) said:

Roadmap

We have many more updates planned and we are looking into problems such as the ability to save in MP, and multiple peripheral support.

There's also new content coming in the near future, with a free DLC being announced early August.  

Wonder when we will get some news about the free DLC? The half of august is already over.

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I prefer the older days when there was no FB and Twitter, just game websites and forums like this one.  @Zane (Oovee) please continue to post significant developments and updates here too.  Otherwise might as well shut this forum down.

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I join the choir, this forum should be where people can find news and support. Facebook & co. should be used as loudspeakers to spread the news published here. At the moment it's too much fragmented:

Steam community hub, where there are no official posts from Oovee or the devs (but I might be wrong as I don't use it so much, can't check it atm) and everything is left in the hands of a very toxic community.

Facebook 

Oovee official support forum I think the forum should receive some love, it's actually full of too many very old threads and posts. It should be cleaned a little bit. 

Edited by Zukakis
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