Hein 2,858 Posted March 9, 2016 Announcement thread here: http://www.oovee.co.uk/forum/topic/12656-dev080316-next-update-preview-teaser/ Discuss about it in this thread. 3 Quote Share this post Link to post Share on other sites
AustinWii 235 Posted March 9, 2016 From the looks of the teaser for the update, it looks like it is going to be amazing! I cannot wait for even more detail, and for the little extra bugs to be fixed. I've gotten really back into the game since the crashing was fixed, and now that I know how to add maps plus they are coming to workshop. Keep up the good work Oovee, I cannot wait to see what the future brings for Spintires. 4 Quote Share this post Link to post Share on other sites
Hein 2,858 Posted March 9, 2016 Yeah about that.. map support is not official yet in workshop. Avoid them until you hear it has been implemented officially. Announced here. On this forum. By Oovee. 4 Quote Share this post Link to post Share on other sites
richieXtheXboss 462 Posted March 9, 2016 love the new bridge that was a thing everybody hated. now if we could set friction and no suspension damage i would go back to the stable version 1 Quote Share this post Link to post Share on other sites
freeman 760 Posted March 9, 2016 I find this teaser a bit underwhelming to be honest. I want track support and an overhauled damage system because the current one is lame. That silly cosmetic stuff can wait in my opinion. 4 Quote Share this post Link to post Share on other sites
woodingot 215 Posted March 9, 2016 (edited) Im i only one sad to see the old bridge go ? I though it was interesting and neat bridge also with possibility to get stuck on it. New bridge seem to be just like nothing was there just same smooth road a bit boring for me but i guess that's just me? I would instead like to see more dodgy old wooden bridges that present more of a challenge. Edited March 9, 2016 by woodingot 13 Quote Share this post Link to post Share on other sites
Dexter Paris 107 Posted March 10, 2016 Looks good and as long the old concrete bridge isn't goin to be removed from the library it's fine 1 Quote Share this post Link to post Share on other sites
Vilespring 566 Posted March 10, 2016 I had a love-hate relation with that bridge. It has more character than I do. 4 Quote Share this post Link to post Share on other sites
KA24DE 46 Posted March 10, 2016 I like that when someone posted the exact same images of the Maz, shadows, and occusion roughly a month ago, everyone jumped on him saying it's not official; almost implying that it has nothing to do with Spintires at all... even though it was posted by the person who created Spintires... and then it just gets reposted here, and now it's official. Such ********. That aside... the more detail; the better. The game seems optimized enough to handle the added detailed without any detriment to performance. Maybe this isn't the proper place to remind you... but we were promised an "official" statement on what exactly happened with the whole time bomb fiasco. 2 Quote Share this post Link to post Share on other sites
freeman 760 Posted March 10, 2016 (edited) I like that when someone posted the exact same images of the Maz, shadows, and occusion roughly a month ago, everyone jumped on him saying it's not official; almost implying that it has nothing to do with Spintires at all... even though it was posted by the person who created Spintires... and then it just gets reposted here, and now it's official. Such ********. That aside... the more detail; the better. The game seems optimized enough to handle the added detailed without any detriment to performance. Maybe this isn't the proper place to remind you... but we were promised an "official" statement on what exactly happened with the whole time bomb fiasco. They gave one. They claim it was a "bug." With regard to everything else: the oovee folks seem to think that "only official statements" made here means that's all we will take in regarding spintires news, which as you and I know is just their way of doing "damage control." This is the official forum and they try to keep a tight lid on what they want us to believe (regarding spintires). Edited March 10, 2016 by freeman 1 Quote Share this post Link to post Share on other sites
richieXtheXboss 462 Posted March 10, 2016 I like that when someone posted the exact same images of the Maz, shadows, and occusion roughly a month ago, everyone jumped on him saying it's not official; almost implying that it has nothing to do with Spintires at all... even though it was posted by the person who created Spintires... and then it just gets reposted here, and now it's official. Such ********. That aside... the more detail; the better. The game seems optimized enough to handle the added detailed without any detriment to performance. Maybe this isn't the proper place to remind you... but we were promised an "official" statement on what exactly happened with the whole time bomb fiasco. pavel made spintires. so you're wrong and dont worry about it they are working to improve the game and saying "only official statement by oovee" is so that we dont have what every clash of clans update has a random chinese guy saying that this is 100% what will happen. and frankly i dont really care about what happend with the timebomb and think its non of our buisness. rant over anyway this is made to discuss about the previews we saw not to nitpick everything wrong with the game/devs 2 Quote Share this post Link to post Share on other sites
AustinWii 235 Posted March 10, 2016 pavel made spintires. so you're wrong and dont worry about it they are working to improve the game and saying "only official statement by oovee" is so that we dont have what every clash of clans update has a random chinese guy saying that this is 100% what will happen. and frankly i dont really care about what happend with the timebomb and think its non of our buisness. rant over anyway this is made to discuss about the previews we saw not to nitpick everything wrong with the game/devs I agree with this post, what has happened with Oovee and Pavel is non of our business. We should not be complaining about the devs, or what the game needs for the tiniest of all fixes. Instead, we need to focus on the fun of the game and look forward to the future. The past is the past, now leave it there. 5 Quote Share this post Link to post Share on other sites
morrelo 4 Posted March 10, 2016 I hope this update will finally include promised multiplayer saves, so I can start playing the game again. 1 Quote Share this post Link to post Share on other sites
kingpinn 76 Posted March 10, 2016 Im i only one sad to see the old bridge go ? I though it was interesting and neat bridge also with possibility to get stuck on it. New bridge seem to be just like nothing was there just same smooth road a bit boring for me but i guess that's just me? I would instead like to see more dodgy old wooden bridges that present more of a challenge. I'm with you on this, the little rickety bridges made it a lot more intense to cross when fully loaded.. The current bridges look part of the scenery, where as the new ones look a little out of place (in the teaser anyways). Having said this, I'm sure it will be great none the less. (love the work you are doing on the bulldozer btw!) 2 Quote Share this post Link to post Share on other sites
MadGhost3251 18 Posted March 10, 2016 (edited) Looks good I'm curious about the blockades seems interesting. I have to say though i agree with Dexter etc. that the old bridge will be missed I myself used it on my map crawl and built it into the hill and built the other side up so that you go around and under the bridge I'm afraid the new one will look horribly out of place, i hope the old one will still at least be an option without it being a custom object. Edited March 10, 2016 by MadGhost3251 1 Quote Share this post Link to post Share on other sites
Jay Bow 29 Posted March 10, 2016 Road block post for unloaded trucks....click drop logs . No load . Gate goes up. Drive past ..repacks keeps going..great were getting changes just feel like stuff we can play without-horn-a guy in cab-fix to drive shaft that i dont look at. Editor that uploads to workshop be better Quote Share this post Link to post Share on other sites
Lombra 62 Posted March 10, 2016 Looks neat. Hopefully this means we can use controller for addons and the entire advanced menu, and with controls that make sense. Not sure why X and Y would be used for Up/Down as shown in the picture? Have to agree with bridges, too. Assumed they were meant to be a challenge, and also make sense for the environment. New one looks like something you would have on a country road crossing a large river. Quote Share this post Link to post Share on other sites
KA24DE 46 Posted March 10, 2016 They gave one. They claim it was a "bug." Really? -.- LOL is all I have to say. pavel made spintires. so you're wrong and dont worry about it they are working to improve the game and saying "only official statement by oovee" is so that we dont have what every clash of clans update has a random chinese guy saying that this is 100% what will happen. and frankly i dont really care about what happend with the timebomb and think its non of our buisness. rant over anyway this is made to discuss about the previews we saw not to nitpick everything wrong with the game/devs Pavel posted these pictures on VK, which were then posted here by someone roughly a month ago (I'm sorry that I have forgotten who it was), and then reposted now, so no, I am not wrong. These pictures originated from Pavel; the creator of the game and yet were dismissed as not being official. I find that rather comical. It is our bloody bussiness. This concerns a software which we have installed onto our computers. The lack of quality control and safety checks is disturbing. There is effectively nothing preventing a situation where a malicious bit of code could act upon us. I'm not going to start spewing wild conspiracy theories here... but it has already been shown that there is no overview control of this game's code. You should never give a single person full control over everything because if he feels like having a "FK IT ALL" moment... there is nothing stopping him. There is a very good reason why you require multiple people to turn a key at the same time in order to launch heavy ordnance. That aside... I prefer the old bridge; at least for most locations. The new bridge is a little too... "civilized" for where most of Spintires takes place. 2 Quote Share this post Link to post Share on other sites
Sorcerer 418 Posted March 11, 2016 (edited) I like the new bridge, but will the old one still be available in the game files? Variety is always good. Those roadblocks also look interesting. I assume they are to make you explore the map more instead of taking the most direct route, but I hope they are placed sensibly and not arbitrarily. Like for example, it would make sense to restrict trailers on the paved switchbacks at The Hill, but it would be weird to Gandalf the player if they tried to cross the Plains. Edited March 11, 2016 by Sorcerer Quote Share this post Link to post Share on other sites
Reece Bolton 1,664 Posted March 11, 2016 Official statements come through official Oovee media outlets to prevent confusion on official information. If it comes from us, you know it will be in the game. There is only one page on VK that Pavel posts on and not all posts are authored by him - so I strongly suggest that if ever you come across any post on there, look at the author. Unfortunately, no pages are controlled only by Pavel - we cannot endorse them as official pages because there are posts on there that do not contain any accurate information. As for the bridges, I will ensure that the old bridge is kept, even if it is only as an editor object for all of you map designers out there. 10 Quote Share this post Link to post Share on other sites
freeman 760 Posted March 11, 2016 (edited) There's a lot of love around here for that bloody bridge. PSA: The unicorn has this bridge (it's called bridge_concrete). So if all else fails. Edited March 11, 2016 by freeman 1 Quote Share this post Link to post Share on other sites
Hein 2,858 Posted March 11, 2016 That old bridge will be made available as a model at the least. Too many people here have a love/hate connection with it. It needs to stay to torment us when we try to cross it 5 Quote Share this post Link to post Share on other sites
Lorindes 8 Posted March 12, 2016 I don't quite like the new bridge. If you want to drive thru current one, you have to be careful. This "new" one is just a bridge, it brings nothing new to game. Please, do not replace old one with new one. Good day! 5 Quote Share this post Link to post Share on other sites
richieXtheXboss 462 Posted March 13, 2016 Official statements come through official Oovee media outlets to prevent confusion on official information. If it comes from us, you know it will be in the game. There is only one page on VK that Pavel posts on and not all posts are authored by him - so I strongly suggest that if ever you come across any post on there, look at the author. Unfortunately, no pages are controlled only by Pavel - we cannot endorse them as official pages because there are posts on there that do not contain any accurate information. As for the bridges, I will ensure that the old bridge is kept, even if it is only as an editor object for all of you map designers out there. i have a question when pavel makes an update does he have to change the maps everytime because i have a limited amount of internet and i dont really have the data to redownload the whole game so would there be a simpler way that takes less space Quote Share this post Link to post Share on other sites
Yuxtapuestoelmono 29 Posted March 13, 2016 The old bridge is OK i guess, but the new one is definitively better. 1 Quote Share this post Link to post Share on other sites