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Hazzard last won the day on June 7 2017
Hazzard had the most liked content!
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502 ExcellentAbout Hazzard
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Advanced Member
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Male
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Location
Australia
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The Website has been diagnosed!! Turns out it is a security issue on the back-end of the site causing issues. Hopefully we can figure out this issue soon
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*Update* My Tech is on holidays but hopefully he will be back soon and the site will be online once again.
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Well. ATM I have no clue about the issues or future of the site. As Hein said in his exit post I am only the Editor.
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Looking for a Modding Team For Project.
Hazzard replied to Team 9's topic in General Discussion [EN]
I could possibly put the Falcon -
Really enjoying your work guys
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No you export your 3d model as an .X File
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you no longer have to overwrite a truck file. just give its own name in the classes .xml
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If you can keep ads to a minimum they don't really hurt to bad
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Looking Good!
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There are plenty of tutorials out on the web. Search how to use smoothing groups in max and how to use the weld tool in max. I am sure you will find something. I would link you to videos but I am on my phone.
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I edited the code above to how I would set it.
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Sorry it is a bit delayed with the upload. I have been very busy.
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<_templates Include="trucks"/> <TruckAddon > <TruckData /> <PhysicsModel Mesh="trucks/Hazzard-NavaraCanopy"> <Body CenterOfMassOffset="(0.0; -0.5; 0)" Friction="0.5" Collisions="None" Mass="50" > <Constraint Type="Fixed" /> </Body> </PhysicsModel> <GameData> <InstallSocket Type="NavaraCanopy" /> </GameData> </TruckAddon> This is the code I use for an addon
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Ahh. Reading would have helped to know it was for wheels *facepalm*. Like forces said you need to add an extra alpha layer.
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Is the texture a DTX3 Alpha? I could be wrong but I think that makes mud show up.