
MarijnS95
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MarijnS95 last won the day on October 9 2016
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[New Release] [3DS MAX] Spring Weight Tool 2.2.0
MarijnS95 replied to Tattoo's topic in Modding Discussion [EN]
Not to forget, the tool now updates when selecting another object or modifier. It'll also inform you when you're missing the skin modifier, and add it automatically (though bones are not added automagically). The instructions on the download page are updated to reflect all this new, improved and advanced functionality. -
Ummm yes? Skull posted that answer 8 days ago.
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There's still more topics about this subject
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I see. I checked and it looks like the webserver throws back this error. Sadly, as that's backend, the only thing I can do for you is rattle Oovee's cage.
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Merged. Please post in the same topic, that way everyone knows what "uploading-map-files-problem" you're talking about, instead of having to search. Also, are there any error messages you get? If the forum "won't accept it ??????" I guess it at least shows you it does so, perhaps even accompanied by a reason.
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Drop load spawns either only 1 log or none at all
MarijnS95 replied to kingpinn's topic in General Discussion [EN]
Nope, scripts can't touch logs. Have you searched through all your installed mods? Verified that no other mods are loaded by a MediaPath variable? It's still weird though that the drops are random, and in the range of what you enter... -
Drop load spawns either only 1 log or none at all
MarijnS95 replied to kingpinn's topic in General Discussion [EN]
It's defined in the classes\trucks\load_logs*.xml file, at TruckAddon/GameData/@ManualLoads. Search through all files the game loads (check all the MediaPaths as defined in the config file) whether they set this value. -
That depends a little. If you've never changed the installation location for your games, you can find it in C:\Program Files (x86)\Steam\SteamApps\workshop\content\263280. From there, you'll have to figure out the id of the mod and find the right file, as described on the previous page.
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Same. Our gains are... well we get to read all the negativity on this forum, and shake the Oovee-tree every once in a while, in hopes of getting some new information. Not exactly gains èh?
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How to "Tweak" a vehicle [under construction]
MarijnS95 replied to King_the_modder's topic in Tweaking Discussion [EN]
If it's not an addon that means the light bar is included in the 3D model of the truck. You will need the original model file from the author (with permission obviously) and a 3D modelling program to either copy it over to the other truck (again, for which you need model files), or extract it, make it an addon and add it as possible addon to the xml of the other truck. -
Kindof, just have the accompanied texture (level_*.dds) be black. That way you won't be able to really see the contour of the map either. You'll still be able to see cloaks, trucks, garages etc though.