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gothmog

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About gothmog

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  1. It seems that a solution is to increase the effect of tire pressure on mud performance but decrease visual deformation. I think the deformation of offroad tires (c4320, for example ) is reasonably realistic at mid-high pressure. Maybe make it correspond to low pressure? And for high pressure, make them perfectly round? Another option: create some kind of penalty for low pressure? Higher fuel consumption from higher rolling resistance? Lower speed? Damage when speeding on hard surfaces? Also a bigger offroad penalty for high pressure ? Fully pumped tires on the loaded truck just cut throug
  2. Here are my thoughts, which are just a summary of things said in this thread. The tire inflation system is welcomed. Real trucks have it, it is essential for their performance. But... 1) Tire deformation looks horrible, except for Sherp. 2) The effect of tire pressure is hard to notice. It is unclear when you should change it. Never feels like a critical thing. Sherp has a unique tire, much softer than other tires represented in the game. Obviously, the Sherp wheel was modeled with tire the pressure effect in mind. That why it looks more realistic. Other wheels have to be remodeled
  3. yes, something is definitely wrong with diffs and traction. Like inter-axle diff is present. Real truck don't have it. This should be fixed! edit: the diff issue obscures changes in mud physics. I was under impression it was harder to plow through the mud because it is more viscous than before. Now I think it was mostly because diffs are not working properly.
  4. Just finished the new map! So detailed and gorgeous. A lot of new objects, beautiful water, and very realistic rocks. Feels like Spintires2. The map is very challenging too! I enjoyed discovering alternative unmapped routes and removing cloaking. The rope bridge and swimming are excellent gameplay features! Please keep up the excellent work! I am not sure how I feel about new mud and tire pressure - need to play more.
  5. I agree, I also felt that braking got sharper in 1.6.0. and yes, Sherp is very vulnerable to sharp braking.
  6. ARK 10X10 does not steer while towed. "Auto" steering does not work, "left" "right" button in advanced menu do nothing. However, after towing, when getting into ARK, it will quickly steer left or right by itself. PS. I will keep playing - maybe i find more bugs
  7. how about winching? Now i see that there is no fuel consumption when winching. And I think before it was a thing.
  8. thanks! But I don't see there a way to change bindings advanced menu
  9. I thought I had troubles with fuel while loading logs before. But you are right, it was like that before. I apologize for my mistake.
  10. Just noticed while playing 1.6.1. Cranes on Sherp10x10, C4320, C255 do not consume fuel.
  11. I am probably the only person playing with an Xbox gamepad. But maybe other gamepads have a similar issue. My issue: in advanced menu action(or click) is the right trigger. And in driving mode right trigger is the acceleration. Frequently, I open the advanced menu and immediately trigger default action (one that has focus). It happens since I am still pressing the right trigger. Previously it was something harmless, like "park trailer" or "rear door." But in 1.6, It can be the "stop engine" or "detach trailer." Needless to say, accidentally detaching the trailer is very irritating. It is
  12. So the Sherp DLC is out! Looks gorgeous! Like other players, I also have game crashes on trailer detachment. Also, game saves do not work when I exit to the main menu. However, I would like to point out two older bugs. They have been annoying for a while. 1) Farm Trailer Fuel and Farm Trailer Repair. They do not attach correctly to some old trucks. Then when driving, the trailer detaches all the time. I see this with C4320 and B157, see attachment. B157 is the worst case. I have not tested all trucks, but there are no issues with newer trucks, like B431510, B500. Also, Farm Trailer
  13. If I leave c509 with a long cart packed, go to another (distant) truck and then go back.. the cart launches into the air and lands on the roof, damaging the truck and sometimes flipping it. I think it happens in 1.5.1 only, I don't remember issues with the cart in 1.5.0. My guess the problem is in "c509_trailer_cart.xml", line 56: <Constraint InitialFree="true" Name="CartArm" Position="181" /> "trailer_kraz_cart.xml" has the "Position" set to 171. Changing it seems to solve the issue.
  14. Actually I have fixed it. I think trailer's xml files had a mistake. Fixed files are in attachment. Just put them into Media\classes\trucks trailer_5245_flatbed.xml trailer_5245d_flatbed.xml
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