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Truckwolf

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Truckwolf last won the day on February 15

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About Truckwolf

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  1. Hiya.

    I haven't played Spintires for quite some time.

    I tend to beat to death one game at a time, then give it a rest and move on to something else.

    This Forum is mostly dead. Steam is a joke, so if I get the urge to play in the mud again, I might take a look at Discord, so thanks for the invite.

    Regards..

    1. Truckwolf

      Truckwolf

      Ah, I see. I’ll miss chatting with you. When you come back, you know where to find me.

      Goodbye for now, friend! Salute!

  2. @oldman777 Aaaahhh, I see what the problem is - trailer_kraz_cart requires “kraz_markers” and ural_cart requires “ural_crane_support” (both of which D-535 cannot install). And that unknown author of yours has really come up with the best solution: duplicate the xml files and create unique “maz_cart” and “trailer_maz_cart” addons for D-535 without the required addons. Brilliant! I reported it on Discord to Zane. Thanks Oldman! p.s. I had the markers removed so I thought that it was fixed, I asked PL about it and he also said that everything works fine, but he also has outdate
  3. Dang it, you're right, the crane platform is still bugged. In 1.7.0 I noticed that it wouldn't auto load neither medium logs, nor long logs. Now in 1.7.1 the long logs and the medium logs on the logger platform have been fixed, but the medium logs for the crane platform still wouldn't auto load. I'll repost it in the bugs channel on Discord. You don't have to play to be on Discord, we can chat, look at pretty screenshots, post some interesting youtube videos, there's alway something new everyday.
  4. That bug was present in 1.7.0 and has been fixed in 1.7.1. @oldman777Come to Discord, it’s much livelier there! @Trackrod_ST You too, mistah! Forum’s notifications have stopped working, I’ve sent you a PM 30 days ago inviting you to Discord and you still haven’t looked at it! Get your butts over to Discord you two! Chop-chop!
  5. @Localhost Dear Localhost, I want to ask you about AlternateDifflockDamage, please. I am driving on a hard road, the padlock icons appear and are still white, I hit the handbrake - and I instantly get 500 points of damage? Happens without fail, as soon as I hit the handbrake the damage gets delivered instantly. The effect is more pronounced and AlternateDifflockDamage is terribly brutal on user made maps where the user has made hard surfaces REALLY hard. As soon as I get out of mud the red padlocks appear and even before I can turn difflock off it delivers the damage. It ha
  6. @Alex Cameron Hello! Can you ask C3dB about K-700, please? Did they make it? Do they have any idea who made it? Out of all known 3d artists whose work made it into Spintires only Павел Аксенов (Pavaks) has a K-700 model, but that's probably the Mudrunner one (LINK)
  7. @oldman777 Interesting. This DMCA thing can easily be exploited, huh. But that's from 2019, what about now?
  8. Apparently there're different reasons why a game can be taken off of the Steam Store (LINK) Three of those reasons are more plausible: 1) The developer has taken the game down himself to fix it; 2) a DMCA copyright claim was issued; 3) There's a virus in the game. In regards to the copyright claim from PZ or Saber theories see this thread (LINK) There's a license agreement between Saber and Oovee - so they have no reason to make copyright claims against each other. As for Pavel, he has signed all of his rights to Oovee. There's something else though, Windows' 10 defender and ano
  9. @Localhost (Oovee) Hello! Can I bother you yet again with some questions, please? Every mod ever released has the old suspension values - should we update them to the new values? Can a truck have both old and new suspension values in it’s xml file? And if both values are present, will the new values take priority over the old ones? (just like normalised suspension tokens had priority over the default values)
  10. @King LeoHello! I know that you're not asking me, but perhaps I can offer a solution for the weird fuel consumption. I also had this problem - fuel consumption would change between negative 2 million, 10 million, negative 15 mililion. And it was caused by outdated strings, specifically "/display_fuel" in game.txt . There's a new "1f" addition there. It should look like this: /display_fuel Fuel %d / %d L %.1f L / Min If this sounds familiar, then that is how to fix it, update strings>game.
  11. After all these years finally the wheelmass bug is no more. Thank you, Localhost! You're the greatest! Champion of the people!
  12. Sigh*....I did it first try this morning. Yes difflock, no winching. The trick is to keep your left wheels just on the edge of the water, if you let them fall in the water the truck tilts and the pressure becomes too much - the front wheels turn into a blade that punches through the mud. As for the rear wheels it's the same thing as the lake - if you lose speed and stop in the water - you sink. Oh, pheeew! Well I actually really like it now, it was quite the frustrating challenge, but very satisfying once you do it. I also took the DongFeng to the lake on Coast - it took 260 points of dam
  13. AARGH! That's it! I'm done! I've made 10 attemps to deliver medium logs from the SW camp and I can't even get through the first puddle. I'm going at minimal speed keeping the truck perfectly level and the rear of the truck just sinks through the mud and gets stuck. I'm pretty sure that there is some collision problem there at the end of the arm. Did you guys see what I reported on Discord today? The trailer comes with a duplicate hitch and part of the chassis. My guess is that those parts have collisions - as soon as the rear sinks it drives the arm into the ground and that's it - the collisi
  14. HOOOOOOOOW!? All of my attempts ended pretty much like this:
  15. Everybody has his preferences. I too really like the new colours...I played for whole 5 minutes with them before reverting to 1.4.0 env and daystates. The new lighting and brighter sun combined with 1.4.0's colour scheme....oh my god! Pure gold! Rose gold!
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