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Zukakis

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Zukakis last won the day on November 19

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  1. Probably nothing, I am just asking because some time ago a patch introduced a heavy stuttering for some (me included) and the camera was involved in the issue.
  2. I have not any FPS drop in ST with 1.6.2 (I am not trying to invalidate your issue) It runs very smoothly on my pc actually (knock on wood). Does it happen with orbital camera too?
  3. @Zane (Oovee) Any chance to see the normalized suspensions from ST+ in the base game? Trucks are a lot better with normalized suspensions, I would dare to say that with normalized suspensions ST has the better suspensions among ST, MR, and SR, IMO.
  4. Great job @Truckwolf The b80 is much better now. Thanks for sharing the files.
  5. Sometimes I play with keyboard too and you can have a sort of analog throttle with the keyboard too. Once you get used to it, it's fun to use. Just in case you don't already know here is how to do: - Select the gear lever (clicking on it with the mouse or hitting "R" key) - With the lever active, right click to make it "always active" (you will see the little grey top of the lever turns white) - While accelerating with "W" you can feather the throttle sliding the lever in the "low gear" section of the gear. When doing the above, you have not control over the camera, if
  6. What to say? Great update and amazing DLC!!! The Sherp is a fun little thing to drive! I admit I was skeptical when it has been announced but, again, you did a great job considering how small the team is and the amount of modifications you must have done, I guess, to make it work properly. The map is incredibly detailed, very very beautiful and one of the best maps I played so far: breakable and wobbling bridge, new textures, new assets, nice design...I am really impressed with this map. This DLC and the update for the base game exceeded by far all my expectations. I reall
  7. I agree with all @Unster wrote. I have the feeling this is a big opportunity for ST to grow and occupy a niche (hardcore simulation) that, for some reason, is constantly being ignored by most of the developer teams out there.
  8. Yes, MR needs diff lock more often than ST, but I still think a more limited diff lock would help. I want to say that the actual diff lock system "is like" an open diff when you drive, I don't mean it's an open diff, I saw what you described nevertheless it's too limited when playing the game and we need to lock the diff to exit the mud and disengage it as soon as we touch firm terrain.
  9. It looks like an open diff to me. If it's a limited one, then it's not limited enough, I doubt a real truck driver has to engage the diff lock every time a wheel touches the mud as we need to do in ST.
  10. Another issue is that without the diff-lock on, it's like to have an open diff so, as soon as the truck enters the mud, wheels start spinning loosing traction and one has to engage the diff lock or the truck will not traverse the mud, AWD is not enough most of the times. This leads to the annoying and unrealistic switching off and on. A limited slip differential (when diff lock is off) behavior would preferable to the actual open differential so one can traverse mud just with AWD and use diff lock only in extreme conditions.
  11. I second @Unster for the limited vertical movement of the camera, it is just a minor issue though. The rest is great. I could also see the fixes on Chernobyl, it is much better now . I finally enjoy ST again now that the stuttering is gone, thank you. Great job guys!
  12. I luckily don't have so many crashes but useful to have anyway.
  13. I think no one here wants to see the developments stops, that's why we are posting. Some 'direct', 'harsh', 'rough' comments have the same reason to be as other and lighter comments...give a feedback. Sometimes this feedback can be expressed as frustration because of all the issues that are worsening the experience, especially when some issue has been introduced during the development with new 'updates'.
  14. What about to publish some beta version, open or closed for selected individuals of your choice, to just troubleshoot this issue? Three major features (dynamic main menu background, advertising, 60fps unlock) has been added to 1.4.0 and after that the stuttering began, I think you could publish the 1.3.7 with each one of those features but one by one and we can report if the stutters is being introduced by that particular feature. If nothing comes out from this, we can start to make a combination of them and repeat the process. It could be a nice and quick way to troubleshoot this is
  15. @Zane (Oovee) what are the plans to solve the stuttering issue?
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