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Oovee® Games

Unster

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Everything posted by Unster

  1. I now doubt the situation has anything to do with truck copyright or a possible virus in the exe (probably a false positive) but everything to do with the aforementioned battle between Oovee and Saber. There has been an update at the US Trademark and Patent Office. Oovee's motion against Saber is now suspended, and there's a pending decision at the London Court of International Arbitration that will decide who owns what and who gets paid what. My guess is that ST will either come back as an Oovee product or disappear indefinitely as Saber-owned intellectual property, since Saber has no reas
  2. I understand. This was more for Truckwolf who was acting like Zane is still developing the game. I also have some things in mind that I wish were fixed, but given what's happened I feel there's no point in posting about it.
  3. @TruckwolfIs the game even alive anymore? It's been gone from Steam for almost 2 months with no word from Zane. I think this time the game may really be dead, in which case it's pointless to report bugs. I even tried to reach out to Zane, no reply. It seems that the game is dead and Zane has moved on to other things, since there's no more money to be made from ST.
  4. On the proving ground, I also preferred to have hard dirt in this area. I'm guessing Oovee introduced a new surface type (sand that initially looks like hard dirt) and that's what we have here. Fortunately there are still areas with true hard dirt.
  5. @oldman777This part of the proving ground is actually labeled as a sand pit or something like that. So this part is supposed to be sand, in which case the behavior is correct. The problem is that it looks like packed dirt. So I think the solution is to give it a more proper texture, including on other maps if they have the same problem.
  6. On closer look, the hard dirt where this happens isn't truly hard. It just looks hard before you drive on it. On truly hard dirt, the traction seems OK. So the problem isn't as big as I thought. It may be just a visual issue and map design. Perhaps this easy-to-break dirt should have a slightly different look, especially if it's meant to be sand.
  7. If this game ever returns to Steam (or some other selling platform), this issue would be worth looking into. It's difficult to gain speed on hard dirt and you can hear constant wheel slip even in higher gears where slippage should be minimal because the truck is already moving and the torque is lower in higher gears. It seems that the physics model isn't taking into consideration the acceleration of the truck when calculating slippage. The chance of slippage would be highest when taking off from a stop in 1st gear, but here (in version 1.7.1) it seems just as likely or even more likely once
  8. I think Oovee has more copyright vulnerability with the original grills on trucks. Perhaps that's how Saber was able to get at Oovee, if that's what happened.
  9. @Fairey Gannet You also need to think of the possibility that Zane would like to say something but he can't. That is actually the situation we are in. Anyway, this information should shed some light on what's going on and put to rest the idea that Oovee just decided to abandon the game or ignore the community. I think it's helpful to know.
  10. Here's some clues as to what's going on: https://ttabvue.uspto.gov/ttabvue/v?pno=91249491 https://ttabvue.uspto.gov/ttabvue/v?pno=91248894 Long story short, Oovee and Saber have an ongoing dispute regarding who owns the rights to Spintires and MudRunner and both have filed a claim against the other. Oovee's case is ongoing, while Saber's case has been suspended. So if Saber is a bit on the losing side with its claims as it appears, it wouldn't surprise me if they've filed some claim with Steam against the sale of Spintires which took the game down. This part is my specula
  11. Your link doesn't work. But it's OK. I don't even miss this tractor. There are other, much more useful tractors as mods than this one. In this game, it really doesn't do anything except tow another truck if it needs help, but usually there's a tree nearby, so the K-700 ends up being useless. At least in MudRunner it can load logs and attach to trailers.
  12. @Alex CameronIt's not an empty rumor. I'm just connecting the dots and the little that Zane has revealed to me. Another possibility for Steam's removal of ST is that Spintires.exe has been flagged by some people's anti-virus programs as being infected (not for me). But I think the copyright case is more likely, since a false positive case of a virus should be cleared up in no time, and Zane would be allowed to talk about it, but he could be muzzled if facing a legal claim.
  13. Oovee is facing some legal matter, most likely a copyright claim regarding a vehicle in the game. But I agree Zane should say something, whatever he's allowed to say. It would be better and more respectful than this complete silence.
  14. I don't want no mud either. I like a mix of muddy and hard ground areas.
  15. That's easy for you to say, now that your fish-eyed menu is removed and the nights are brighter than before and the mud is easier than before. Thankfully, the last two things are adjustable.
  16. @oldman777Of course it's a game. But it is also a simulation (to some extent), which is a type of games. I don't have a problem with player assists, as long as they're optional, for people wanting an easier experience. But there should also be a full realism option for things that matter, like mud traction.
  17. That's also affected by your brightness & contrast settings, both your monitor and the in-game settings.
  18. Sure, if you're playing a fantasy game or some arcade racer. This is supposed to be simulation.
  19. The game probably should have different mud traction for casual & hardcore. Hardcore should be 100% realistic, otherwise you might as well not even have different game modes. I prefer to have 100% realistic mud and then adjust the maps to where they are playable but still challenging. I don't like this insane mud that you can drive through easily as if you have a magical super truck.
  20. I guess there wasn't a good way to handle manual rice bag loading, but I agree hardcore (which I also play exclusively) should require manual loading. I think the rice bags could also play a different role than be just another form of log points. Oovee should do more with this, where specific cargo is required to complete specific objectives (like what SR has). I'm still exploring this map but so far I like it a lot. It's very hardcore with my mud settings, almost too much. But I wouldn't want easier mud/sand. Just maybe more places with firm ground to drive on.
  21. The earlier versions of ST (probably 1.4 and earlier) had really nice looking nights IMO, except for the tunnel-vision darkening at dawn & dusk and the sky halo at night, but the nights otherwise looked really good and the lighting actually looked like moonlight. Now there's this bright spot light that just looks too artificial. My settings above create a similar effect to the earlier versions, but without the sky halo. @oldman777OK, glad you like the current nights, but for anyone else who doesn't, feel free to give my settings a try.
  22. I got better-looking nights with these settings in daystates.xml. The night light now looks more like moonlight and it shines in a more balanced way, without darkening the truck wheels and brightening the ground too much. And the sky stripes are now barely visible, while the sky still has a little bit of light. <Night> <Default ColorLUT="lut/night_2020__vol_uncmp.tga" FogColor="g(99; 103; 105) x 0.05" FogScatterColor="g(43; 45; 46) x 0.5" HorizonColor="g(83; 101; 115) x 0.03" SSAOColor="g(51; 51; 51) x 1.0" SkyColor="g(76; 97; 105) x 0.02" > &
  23. OK, I don't think I ever tried that legacy. I meant versions 1.5 and earlier, though it may have been the same as the legacy. I never noticed just one wheel spinning with AWD, but I wasn't trying to get it either. With the current system it's very easy to get one wheel spinning. The mud is good, but with the stock settings too easy to be realistic considering the depth of the mud. IMO, it's a lot closer to reality with these settings in media.xml: PushResistance="0.25" SubstanceFriction="0.4"
  24. Now that the COM on the B-80 has been adjusted, the substance friction on the rear wheels is OP, even with my reduced friction in media.xml. I reduced the tractor's substance friction from 1.8 to 1.4, which feels about right. Oovee may also want to reconsider the weight of the front axle. It probably shouldn't be that high.
  25. Well, AWD used to work correctly in the older versions of ST, so there's really no reason to overthink it. I do like the more open differentials in the current version, but AWD was broken in the process (when diff lock is off).
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