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Oovee® Games


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Everything posted by DeltΔV

  1. With our H-shifters, perhaps there could be a range-splitter function, ETS2 style.
  2. I don't think you should have to change these for your own preferences. There should be different kinds of mud, with all the parameters ranging, e.g. deep mud (deeper FullPushDeph) watery mud (low SubstanceFriction and PushResistance (I'm not exactly sure what PushResistance does but I think it's inversely proportional to how easily the truck sinks)) etc. Snowrunner seems to have done this to some extent, although I can't be sure because I haven't bought it, I can only watch videos of people playing it.
  3. I was thinking about putting that in my reply, but then I realised pretty much everything is either a 5-6 speed manual or automatic. At least these Soviet trucks have different, interesting gearboxes.
  4. Maybe dynamic seasons could also be implemented. Another thing that no offroad sim seems to have done yet is use the real gearboxes from the trucks. Some of them may have range-splitter functions but there are plenty of keys left for that. I had this idea a while ago, and Zane was also thinking about it before me, but it seems to have been forgotten:
  5. It would be nice to know what is being worked on, though, but I understand that that was relatively recent.
  6. Honestly, for me, just a "Yes, we're still working" would be more than enough. It's been a while since any kind of announcement was made, and all we've had is a small incorrectly labelled update.
  7. Really? What did he say about it? I think it's a decent improvement over Mudrunner but I won't buy it until it's either on sale, on steam, or both. I don't like how it strays away from the russian part of the game, limiting it to only 3 maps (that's the Americans for you), but gameplay-wise it seems decent.
  8. There doesn't seem to be much going on right now, so I think everyone would appreciate an update or two to stay informed.
  9. The strings need looking at in general. They're full of Pavel's 'engrish' and there seem to be typos from native English speakers too, which confuses me. https://discordapp.com/channels/602807893426962492/602807893426962494/705158449083842563
  10. hmm, maybe i didn't configure it correctly? i've put it on public, so it should work.
  11. sorry i did mean v12, try this config file: https://drive.google.com/file/d/1hv7A3wQqVb6ssN6cn5OsHhbZ10oQGROe/view?usp=sharing
  12. Ok I got it to work by disabling STPControlledConstraints in the config file. And I used the V12 version. If that's not clear enough, <Modding CustomizableTrailerBreakoffForce="true" ExtraAddonProperties="true" MapsCanOverrideCloakMesh="true" OrientableShafts="true" STPControlledConstraints="false" <!-- this is the bit you change --> SupportCustomShafts="true" SupportSkidSteering="true" SupportAdditionalConstraints="true" SupportWorkshopMedia="true" SuspensionTunableInWheelsSets="true" UnclampedXML="true" UnclampedManualLoads="true" WheelsetsCanRequ
  13. Maybe, If you don't spam caps lock.
  14. Any release date? Sorry, I don't want to rush you, just wondering.
  15. German translation. Better than it was, since the DLC stuff was mostly in English. gr.rar
  16. I was doing the German translation (I'm not fluent but better than the average learner, and it's mostly still in English), and I found '/uaz_snorkel'. @Zane (Oovee) Is this going to be added or an old forgotten thing? edit: I also found this: '/uaz_bumper: Collision Bumper'
  17. Do you have WinDbg? Here's what I found, as a novice debugger: PROCESS_NAME: SpinTires.exe ERROR_CODE: (NTSTATUS) 0x80000003 - {EXCEPTION} Breakpoint A breakpoint has been reached. EXCEPTION_CODE_STR: 80000003 EXCEPTION_PARAMETER1: 00000000 Breakpoints, as far as I know, are added by the programmer. Maybe you added one when making your modifications? Or, more likely, I don't know what I'm talking about.
  18. I managed to join through the Facebook group. Here's an invite, if any of you are still interested: https://discord.gg/2zD4SPF
  19. Sorry, I remembered wrong. I had a thread on this and I just found it. It was the 4320 which the A-469 had more torque than: Apparently Zane made a mistake with your calculator, something about the 'torque converted' feature.
  20. Well, do you remember that issue where the A-469 had more torque than the E-7310? I'm starting to question the accuracy of this 'calculator'...
  21. Probably, but since Zane's last activity was posting this topic I'm not sure what's going on. Maybe they just don't look at this forum anymore.
  22. Any news on development right now @Zane (Oovee)? I understand that the current pandemic is affecting everyone and it's probably very difficult for you guys to keep going but I think you've done a good job so far and would like to know what's going on. Thanks
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