Jump to content
Oovee® Games

DeltΔV

Experienced Member
  • Content Count

    320
  • Joined

  • Last visited

  • Days Won

    25

Everything posted by DeltΔV

  1. I've been discussing implementation of this kind of thing a bit and I think it would be a great idea to have the transmissions be exact recreations in Hardcore, leaving the arcadey all-wheel-lock etc. to Casual.
  2. Well, they finally put in your Russian translation, if that helps.
  3. I understand how you feel about this, but it's not always as easy as telling the game what to do and it does it. Often, programming stuff like this is harder than you think, especially with a limited game engine that's not made for it. But that's not to say Oovee couldn't have handled this better; they absolutely could have. I'm not saying that it's impossible to fix or anything, or that what you're saying is not true, but clearly impatience won't help here. Currently, I don't have the game installed, I'm just waiting for an update, or anything. We all know what's wrong, we just need to
  4. Sometimes I lose motivation to keep doing that sort of thing, but I agree that it's not that important to add.
  5. I'd like a gamemode where you can only drive one truck at a time, and you have to make do with what you have, to encourage use of all vehicles, which is in dire need at the moment since many seem to have no purpose in the game. Another idea is that you could unlock new trucks around the map but you can't change addons, this would also encourage use of each vehicle and give them all a purpose, rather than just being able to use one or two for everything, which I think would be nice.
  6. Thanks for clarifying, I'm glad to see that there's more to it than I thought. I was going to be more specific about it myself, but that would've made the post too long. Maybe I'll make a new topic about the way I see mud in the game.
  7. Anyway, arguing about who caused it won't get us anywhere, so I just want to say that I look forward to how Oovee fixes this, whatever they decide to do.
  8. Fair points here about the vehicles, I agree, and I will admit I didn't really think much when writing that other than having a hunch that someone at Oovee saw your posts about deep mud being too easy to climb out of, tried to compensate for it, and ended up affecting all kinds of mud. However, I don't think I played much of a role in making the mud worse. I honestly cannot remember asking for more difficult mud, but rather the opposite, as I believe that it has only really been a surface that simply slows you down, without much complexity (I am aware that the system is more complex than
  9. Thanks guys. I suppose these people are employed by Oovee too. Interesting, this rear grabber never appeared in the game. Never seen this before either, even though it was posted in February:
  10. Where did you find these images? Где вы нашли эти изображения?
  11. Why do you think that it should be any better than that oh-so overpowered C-255 that you say shouldn't be able to move in mud, with its big mud tires? You're expecting too much from this little 2WD tractor. The problem is that mud is the same everywhere, so we complain about being able to drive through a 'bog' (which doesn't exist in the game, just deeper mud) and wonder why we can't move when we get something that would, by common sense, immediately get stuck in most kinds of deep mud. I'm confused why Oovee are adding so many road vehicles, which people are never going to use because the map
  12. But it makes sense, no? The thinner the wheel, the lower the surface area, and since pressure=force/area, the smaller the area, the higher the pressure, so small thin wheels like this will exert a greater pressure on the surface beneath them, which means they will sink. I don't see this as a problem of the thing not being very offroad capable (does it look like it?), but rather a problem that there are no places to use it on any map because there's too much deep mud, ironically enough. With better map design this would encourage strategic driving to avoid getting stuck, but most maps right now
  13. We English sure are lazy about languages eh? What's wrong with using it yourself every now and then? If you have the plugin for Chrome you can just highlight text, hit the button, and get a translation to English instantly. Not that hard. True, it's the English part of the forum, but it can't be that painful, anyone who doesn't speak English has to do it to read anything. I imagine that would be pretty tedious. And not everyone has the time or resources to go casually learning one of the most irregular and confusing languages in the world.
  14. Well, it kinda does look like a massive bog... There's another problem: sinking in mud happens regardless of what the truck is doing. If you stop, you slowly sink all the way to the bottom, which should only happen if you get stuck and dig it all out from under you. Normally, something would sink over the course of days and weeks, but our trucks do it over the course of seconds, after loading up a map.
  15. Did you mean 20e-6? Because I think 20e6 means 20*1000000 which is 20 million, unless I'm wrong.
  16. This version is a legacy version, it's from many years ago
  17. Isn't this what we've all been trying to do this whole time? That's pretty much what the <mud> section in media.xml is for, isn't it?
  18. You know that deep mud and shallow mud behave exactly the same in the game, right? No amount of tweaking can fix that.
  19. I don't remember this ever being a thing in the game, but I wish it was, it would make getting stuck more interesting, rather than just "I use winch"
  20. tbh I don't find this issue comparable to the general disorganisation of updates and lack of beta branch recently.
  21. Lol, it's literally in the title of this thread.
  22. Animation at its peak I mean, it would be pretty difficult to get that to work properly, I think.
  23. He is. They're rushing out a fix, last I heard.
×
×
  • Create New...