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Oovee® Games


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Eversman last won the day on November 9

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  1. WE ARE BACK ON TRACKed vehicles @leov37017 wow, thanks man, with your settings i getting the BAT-M also working. Also the DT-8 is now working with the follwing settings: <TruckData BackSteerSpeed="0.06" EngineStartDelay="1.0" ExhaustStartTime="1.0" FuelCapacity="300" DiffLockType="Always" SteerResponsiveness="0.9" SteerSpeed="0.017" > <Motor MaxDeltaAngVel="0.017" Torque="99960000"> <ReverseGear AngVel="5.018" /> <HighGear AngVel="10.
  2. That’s why the real tractor has also lockable diffs and no permanent difflock. I own also a old tractor, and when i lock the rear diff you barley can turn that thing. Would go nearly straightforward
  3. @Truckwolf wow what a great work you did here. i would love to test the settings or even test 1.6.2 but found no time at the moment. but i really like how the communitiy helps to game to stay alive. When i read your researches for the B-80 troubles i come to one conclusion - the base game is not programmed with any research to real specs. They try to programm it that it works in some way in there engine.
  4. I guess this really depends on the truck an it´s differential setup. should be reviewed for every truck.
  5. same old problem again. haha
  6. @Trackrod_ST wow Your list is very informative. Thanks. I thought the Uaz 469 has at least one lockable X axle. Also striking that many trucks has no X axle difflock. Is the game engine able to handle all the different variants? Even my Audi quattro has a inter axle diff lock and a lockable rear X axle. All manually in two stages. And this is really not a offroad vehicle. 1. Stage: inter axle is locked 2. Stage: inter axle and rear X axle are locked But i could flip it around by just moving two vacuum lines on the switch for more drift fun
  7. Exactly what I thought. Is it really that time consuming to say „hello we are still here and working on the fix“. yes they are just two in this company but some public relations is part in this type of business. but good to hear they are still on the problem. Thanks to @Truckwolf
  8. @Truckwolfmaybe you should get in contact with Zane for a job. Sounds like you really know the issues and where to find some possible solutions. I would support this immediately. maybe then ST has a chance to survive. From the game statistics view the game also dies quite slowly. So why riding a dead horse?
  9. @Truckwolf We also have still the issue with wheel mass bug. Bigger tires are lighter then small ones. Onther bug is that Zil167 floats in water, also the fact that the maps are for the new more realistic mud physics are more ore less just a big mudhole where you never would go with any truck in RL. But what bothers me the most is the behavior of the team. Despite so many complaints, there has been silence for over a month. As an insipid aftertaste, it's not the first time this behavior has happened. I thought that OOVEE has learned something here but apparently not. Even if Spintires 2 s
  10. How they treated us after the time bomb i expect nothing more then this from Zane and the team. They have always been like this - Sadly. GAME OVER
  11. will this version come this century? Otherwise i will ask my grandson in the future if there are still no medium or long logs at the kiosk.
  12. Too expensive for a broken game.
  13. @Unster I think this affects the gameplay quite hard and should be addressed.
  14. Really? Does we have this issue again. I can remember we where having this issue with the Aftermath DLC. It´s really no fun to play ST at all.
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