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Oovee® Games


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freeman last won the day on May 3 2019

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  1. It's weird. I used to be able to load vk.com webpages without issue back around 2014 to 2016 when I was an active modder. Hence my initial reaction thinking the link was bad. Never knew I was region blocked since then. Oh well.
  2. I'm aware of that. I get a 404 error when I try to load the page. Perhaps it's region locked. The workshop link is working, though.
  3. As I understand it (and please correct me if I'm wrong. it's been a while since I've done any of this), the extension-less mesh files located in the mesh cache archive are sort of a hash of the original .x mesh files and their respective .xml files. The .x file is the actual 3d model geometry (which can be imported into blender or 3ds max via a plugin) and the .xml contains information the game needs to find the 3d model's textures and some other information. When you first load spintires with these files in the mod folder, the game will spit out this extension-less "hash" file that combines the two original files. I forget what version of spintires this process was introduced but it's used to prevent use of the original 3d model and provide a sense of security for modders that were reluctant to release their work for fear of their models being used elsewhere or "stolen." Granted, this does not actually prevent someone with the knowhow from dumping the model itself and using it elsewhere. I think anyone would be ignorant to believe otherwise. Answers: 1. No (unless someone knows otherwise). 2. Yes/No/Depends on the mod author's wishes/Who cares for personal use/I am not a lawyer/etc. Take your pick. People will believe what they want regarding this one. 3. Can't (unless someone knows otherwise). 4. Depends on the mod author. Some folks make their own stuff from scratch. Some folks just make tweaks. That's the beauty of modding. You can do whatever you want.
  4. Winch line length really varies in real life depending on the owner and their setup on their truck. In real life all these trucks would carry differing lengths of winch cable. Could be 40 feet or 100 feet or literally any length. There is no set limit really. Then there are winch extension straps and portable winch land anchors. In reality people don't like getting their rigs stuck. Perhaps in spintires, winch cable length could be an adjustable value in the options menu. Or perhaps, depending on how much work they want to dedicate to this idea, it could be adjustable for every truck in the truck selection screen with perhaps lighter vehicles carrying shorter winch cables and bigger vehicles carrying longer, and even some with no winch cables depending on how much the user wants to challenge (or punish) themselves.
  5. I have to say I agree with reducing the UI as much as possible. I like when games make the UI disappear when the information is not needed and they only appear again when a setting is changed, or a specific action is triggered, or put simply: on demand. There are many great examples of this out there. An old example off the top of my head is Skyrim, which only shows a bar-shaped "compass" at the top of the screen at all times and everything else is on demand. EDIT: and to add to this, Spintires already has secondary ways of indicating when things happen, such as the differential locks and all-wheel drive indications that appear directly on the vehicle you're driving, which frankly makes the UI text menu indicators redundant and unnecessary.
  6. M60 AVLB that I put together a few years ago. Another GIF of M60 AVLB with improved control setup.
  7. @Oovee: After you guys are done with the update you've got planned, and in the future when you guys feel it's complete, would you ever seriously consider releasing it as open source for the community to continue its development? If this game ever made it onto something like github I feel like it would really take off, with regard to its development, by all the dedicated fans we've had over the years. All this idle time spintires has been sitting here over the years (and now there's an identical game out there without all the nerf'd features and on other platforms while it has been crickets here. Regardless of whether they remove "spintires" from the title doesn't change the fact that it's the same game). The many lack luster updates from the past we've seen here that feel like a slight variation rather than an improvement or an addition. I believe this community would really do it proud. Just think about it.
  8. Nothing's changed. The community kept this game alive for years. We were rewarded time and time again with updates that deliberately broke our modifications from a vindictive developer and an absent publisher while they slap on a fake smile and claim to support the modding community. The same thing happens even now with the current version of the game: mudrunner, which is literally the same game. Pavel and insert-publisher-here don't give a crap about us. I think that's been apparent for a long time. So, in response to Oovee's latest announcement: who cares? Pavel (and co.) will likely keep milking this game and screwing us over until the community wises up and stops buying it. Pavel (and co.) do not seem to care about making it any better. He just pushes out low-effort updates (that ultimately add nothing to the gameplay) as if the game was a new iphone. "Now, one millimeter thinner and without a headphone jack!" What's worse is that he goes out of his way to break any mods with every update. The current version of mudrunner is now missing code to enable tracks from the modding community. The whole thing is ridiculous and I'm glad it's over. Spintires v030316 is a diamond in the rough because it will never be touched by Pavel again.
  9. My PM's are currently disabled. I'm taking a break from this forum for now. Take care, everyone.

  10. So long and thanks for all the fish.
  11. Nice. I would love to see more original (1966-1977) Broncos in this game but this Bronco looks like it means business.
  12. @V12: I have confirmed the bug with Localhost. I missed it. Sorry about that.
  13. @V12: would you mind sending me your custom shaft and your xml setup so I can troubleshoot it?
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