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Showing content with the highest reputation since 05/17/2020 in all areas

  1. Hello, Rather than posting in each thread individually, here's a global thread to say thank you for reporting the issues you may have found. We acknowledge them and we are busy fixing them right now in preparation for v1.6.2.
    8 points
  2. Spintires Plus v13 has been released. This is a compatibility update with game v1.5.1. Other notes: AlternateTruckMenu has been removed, which means SelectStartupAddons is no longer usable. As I said earlier, sorry, I don't have the strength to rewrite this for the new truck menu. AlternateMapMenu has been removed, since v1.5.0 finally added a scrollbar to the map menu making this feature no longer vital. The above 2 mean that ST+ no longer has custom menus, thus AntTweakBar is no longer needed. That's why there is no AntTweakBar.dll anymore. HavokBufferSize ha
    6 points
  3. Hello comrades, Before I go into the nitty-gritty details of the v1.5.0 update, I'd like to announce that the free Vehicle Pack DLC is now available on Steam! It contains a bunch of trucks and for the first time in Spintires officially, a tractor! So let's go into a bit more detail about each vehicle: C-509 This truck was built primarily for one purpose, and that's to haul massive logs or trailers. Surprisingly, despite the fact it only a four-wheeler, it's a capable truck, likely down to the fact it has AWD, lifted suspension and it's sharing the same diesel powerpla
    6 points
  4. Happy Halloween! v1.6.2 has now been pushed to Steam, improving the overall stability and addressing many bugs and glitches. We are continuing to resolve any further issues which will be addressed in forthcoming updates. Added / New - Customizable brake strength (<Truck>/<Wheels>/<Wheel>/BrakeTorque in N.m). This defaults to 3x engine torque/number of wheels. Improvements - Mud balance tweaks. It's easier now. - Russian translation (Thanks Oldman777). - Torque repartition is now less punitive when the differential is unlocked. - multiplayer ghost truck
    5 points
  5. Spintires Plus v14 has been released. This is a compatibility update with game v1.6.2. Other changes: -OrientableShafts: bugfix: shaft endpoints weren't always correctly aligned, often being oriented along truck Z. This bug was probably there since game v25.03.19. -HideHUD_3dUI: removed. I don't see why I haven't done this it earlier, after all 3d UI can be hidden by pressing F3 since august 2019. -DisableSuspensionDamage: removed. Initially this was meant to address the "speed damage" issue whereby vehicles would start getting tons of damage out of nowhere when g
    5 points
  6. Good news, fellas! I contacted Zane and here is his reply. The bold and comment in italic are mine.
    5 points
  7. Ever wanted to drive a SHERP® ATV? Now's your chance! Read more about the DLC on the store page. Take the reins of the astonishingly capable ATV's (All-Terrain Vehicle) produced by SHERP® in this officially licensed DLC. Climb aboard the SHERP® N 4X4 ATV with its huge low-pressure tires and its flat-bottomed design allowing you to climb over obstacles of all shapes and sizes, use this vehicle to scout for cloaks located around the map before bringing in the monstrous SHERP® the ARK 10x10 ATV, the big boy of the pack. SHERP® the ARK has articulated steering that can also steer ve
    5 points
  8. @BANDERLOGIE welcome to Spintires and oovee.
    4 points
  9. Spintires Plus v15 has been released. This is a compatibility update with game v1.7.0, plus a couple extras: -AlwaysAllowSpawnLocators: due to a bug, this is already in the game v1.7.0. Feature is thus temporarily removed in ST+ v15, but will come back once the bug is fixed. -BatteryPoweredWinch: in game v1.70, winching costs fuel, however battery-powered winches will not increase fuel consumption. -ExternalMinimap: now uses the same icons as the F1 minimap. now shows all trucks (red=current truck, blue=all others)
    4 points
  10. Here are the real life configurations of some of the trucks we have in game, (for interest sake) I will expand on it, as and when. This first group belongs to permanently coupled axles. This means that all axles drive at the same speed, good for off road, but on the road this would give an unacceptable high wear and fuel consumption. This is partly solved by disconnecting the front axle, which leaves the rear two still joined because there is no inter axle diff between these two. Uaz 469 4x2/4 wheel drive. 2/4. Some have front wheel hub unlockers. Transfer
    4 points
  11. Another news: Soon the snow will fall in Russia.
    4 points
  12. will this version come this century? Otherwise i will ask my grandson in the future if there are still no medium or long logs at the kiosk.
    4 points
  13. @Truckwolf: As I said, the mud has new bugs, one of them causes light wheels on the 255 to dig in place, not because of ground pressure, but because they vibrate fast, which is as if they were spinning fast = excavating. @Unster: Oovee is aware of those, and if Oovee said nothing it means Oovee has nothing to say about it, no matter how many times you post about it. However, do not purposely post off-topic content in an attempt to grab the staff's attention no matter what. Consider this a friendly warning.
    4 points
  14. v 1.5.1 has now been pushed to Steam. Improvements - B-80 more exhaust smoke. - B-80 front/rear suspension tweaks. - Tweaks to steering speeds across all VP DLC vehicles. Fixes - Fixed collision boxes of remote vehicles not always following trucks in MP and violently flailing around. - Fixed game not starting with VP DLC installed. - Fixed missing tail lamp textures on trailer 817 tent. - Fixed large flare sizes at night. - Fixed trailers spawning in ground. - Fixed 431510 roof marker lights not being properly rooted to parent frame. - Repackaged DLC .zip files to store rather than comp
    4 points
  15. Where did this transport go? Will he come back?
    3 points
  16. These have been included in ST v1.7.0 under the names SuspensionStrengthInNewtonsPerMeter and SuspensionDampingInNewtonSecondsPerMeter. Conversion factors are: N/m strength = ST+ normalized strength * 20330 N.s/m damping = ST+ normalized damping * 85 ST+ normalized suspension will be deprecated in the next release, but still supported because I need it for the SuspensionTunableInWheelsSets feature... Until I can remove it. Usually it takes a couple weekends. Best way to avoid waiting for ST+ at each game update/DLC is to tell @Zane (Oovee)
    3 points
  17. 2 new excellent maps. Well done. ..
    3 points
  18. As we know every update bring tons of new defects. This is gentle reminder to do not lost your mind, when physic will behave like from games before year 2000 and new "efects" like "helicopter efect" - uncontrolled flying of truck 100 meters above terrain, or "explosion effect" - truck will explode stuck in terrain will be delivered with new DLC. Don't break your computer because of spin tires. New DLC is there to test your mental health. Take control of yourself. Train your will.
    3 points
  19. We haven't changed how the gearing works since this, so with your settings, in high gear you have 125% of your crazy torque at angvel=10, and nothing at angvel=12. In 1st gear, you have top torque at angvel=5, and nothing at angvel=5*2+5=15. But at angvel=14 you still have a fraction (3%) of your 100 million N.m which should be to keep your vehicle going, hence going faster in 1st gear. Remember that the game without ST+ caps max torque at 1 million N.m, 3% of your DT8's torque is still 3 times the cap. As for wheels slipping against tracks, try increasing the sprockets' hard sur
    3 points
  20. You are using a very small font. Need even larger, to be able to see and read it.
    3 points
  21. @ Truckwolf The limited slip diff doesn't give full locking, (max 80%). Auto lockers are full lock across the axle. Only the Gaz 66 has this system. The Zil 131 doesn't have any locks, only 4/6 wheel drive, (to prevent axle wind up) and high low ratio. Using low ratio will automatically engage the front axle. This in effect will lock the 3 axles together, still with open diffs of course. The Ural system is 6 x 6. To prevent wind up on road, it has a differential between the axles located at the transfer box. This means that all axles are free, as are the diffs. Perfect fo
    3 points
  22. @Unster Thank you for the information! Have you tried PMing Zane or Localhost recently, perhaps we should try contacting them. With every post you're slowly raising my anxiety levels... Regarding the trailers: whoa now, what do you mean this is standard behaviour? It wasn't like that before 1.5.0. You detach a trailer and it rolls all the way down the hill and crashes into the trees and remains affected by physics until you get far away from it. It's so unrealistic and bizzare. And you're telling me it's here to stay? I don't like it, I don't like it one bit! Regarding the wheelm
    3 points
  23. Yeah, I don't like the silence either. I'm absolutely not excusing it. With my original post I just wanted to make light of the situation and to express hope that 1.6.2 is only going to be delayed and this won't actually be the end of Spintires. It can't end like this - death by Sherp Regarding E-167: That is easily fixable with a simple edit of it's xml files. I wonder why it was made to float in the first place. The english wikipedia states that it could "cross water". The archive footage of it's trial runs says that it could cross ditches up to 2 meters deep. (LINK) Regarding t
    3 points
  24. I'm not saying anything really. I just stumbled upon that thread and found it funny that even in 2015 the game was already proclaimed dead once. Considering Stetson's apology, it appears that people were also frustrated back then, but things turned out fine in the end, it was just a delayed update. I hope that it's the same with 1.6.2 and it's just delayed. If you want my opinion, from my point of view things don't look grim at all. The way I see it, the game just needs a little touching up. I have the DLC, I have the logs, I've never experienced a crash when opening the functions me
    3 points
  25. I'll be closing the downloads section of this forum on September 1st 2020 due to increased costs of running a server with high storage space and lack of time to manage it amongst other things. Grab what you'd like from there now before it goes forever! Thank you to everyone over the years who have submitted there work here, its been a pleasure seeing what you've come up with!
    3 points
  26. I think there is big room for tuning settings. There are lot of people using their settings. Community did big step forward in this direction. And devs\management successfully ignored that. It's a shame. There should be some way how to collect information from valuable members, evaluate and tune settings based on that. That's managers job. Interaction with community is base thing. Lot of people knows how truck behave in reality, they have experience with driving in mud. But DEVs\management do not care about that. They are playing on their own sandpit in different parallel reality. I saw here o
    3 points
  27. I think the new issues will be ironed out, they just need more time. The Sherp DLC needed to make it out in July as was announced and not enough time was given to check all changes. Spintires now theoretically has enough elements to make it challenging and fun and better than MudRunner. Practically, however, if they don't fix these latest issues to bring it to full potential (and in fact it's kinda broken now) I really don't think they'll be able to sell another DLC for it. We all understand that as a business Oovee needs a constant income and thus to sell games and DLC. But w
    3 points
  28. I must say shallow mud feels pretty good / realistic. Here I barely made it up this hill even with AWD and diff lock. Perhaps that's what the physics were tuned for. If deep mud properly got you stuck, I think it could be perfect.
    3 points
  29. Thanks for finally acknowledging the issue. A good first step. What does the business gain? There are no guarantees, but as I've said before, ST has a chance here to compete in realism with bigger games like SR (that has more content but still somewhat arcady mechanics). How many ST players or would-be players would appreciate it? I don't know. I know I would. Other players who play hardcore would too I'm pretty sure. A good DLC to update the mud physics for would have been the Canyons, which introduced the mighty looking E-167 but which turned out to be rather useless. I
    3 points
  30. Spice, China Village, with a trailer..
    2 points
  31. Ah, crap, it didn't occur to me there could be a map-specific issue there. You're right MapsCanOverrideCloaksMesh is also broken, thanks for reporting it. AFAIK, yes. An absolute horror that would be of little use to you unless you fancy manually calculating the inertia matrix of your wheel's parent frame. Doable for boxes & cylinders, but not for arbitrary shapes (like a truck's cabin). In Strunk_Oliver_Stop_My_Constraints_From_Blowing_Up.pdf (obtainable for example here ) you can see the concept of "effective mass" being introduced at slide 21. Turns out the conver
    2 points
  32. Maybe the sinking of narrow wheels is exaggerated in the game or the tractor is too front-heavy, but it's hard to imagine a tractor like this would be useful in real life. This is what happens after the tractor is spawned in the swamp before even being driven.
    2 points
  33. Hallo, ich und mein Freund haben beide das Spiel, Mudrunner, bei Epic Games gekauft. Wir haben zusammen eine Welt gestartet und wollten heute weiterspielen. Wir können beide das Spiel mit dem gleichem Spielstand weiterspielen, aber halt nicht zusammen. Wir haben sehr viel im Internet "geforscht" aber nichts dazu gefunden. Wär sehr cool, wenn sie uns das sagen könnten, wie man ein Multiplayer spiel weiter fortsetzt. Danke!
    2 points
  34. 2 points
  35. This is steam or smoke. Conventional high RPM + friction = high temperature. This function has been in the game for a long time...
    2 points
  36. I've been discussing implementation of this kind of thing a bit and I think it would be a great idea to have the transmissions be exact recreations in Hardcore, leaving the arcadey all-wheel-lock etc. to Casual.
    2 points
  37. @ Truckwolf. The diff locks in the game are a, one type fits all, convenience lock, which drive all of the wheels at the same speed, on any surface.. None of the trucks in game have an all wheel lock system in real life, the same as this. All have open diffs. Some have inter axle locks. None have cross axle locks, which would be required to lock all wheels together, (modern trucks do have this system available). Some, high low range transfer boxes. the ones with inter locks, still have open diffs. Some have permanent 6 x 6 but no locks. The Gaz 66 is unique in h
    2 points
  38. Neither one nor the other. Basically KamAZ 5420, without any trailers, for short distances, about 100 kilometers, from the railway into the depths of the forest. The cargo is mainly concrete and metal structures. So it has little to do with the game.
    2 points
  39. @UnsterAre those questions rhetorical? Because it's probably best to direct them at the developers. But if you actually want my opinion: That's a question for Zane. There's no mention of this on Steam also. I think that if Zane prefers Discord he should let everybody know. Post a message here, post a message on Steam and bring the entire community together at one place. Right now the community is split into three parts, two of which feel ignored and forgotten. It will also be really nice if he can try and find at least one hour a week to go over messages and post some short replies
    2 points
  40. I really wouldn't read too much into the forum software update. For all we know it could be a free update for already purchased software, or a change in the settings. That time could have been better spent by posting an informational update to the community. MR wasn't abandoned. It's a finished product that saw many updates after release. The definition of abandoned when it comes to games is leaving the product unfinished or in a poor state, which is the case with ST. It's been unplayable for over a month now.
    2 points
  41. Some more Russian mud in a very high quality video. Inspiration for mud physics.
    2 points
  42. I was completely satisfied with the properties of dirt in previous versions. I think PressureLine has done everything possible regarding the dirt at the moment, but only the developers can fully restore what was in previous versions, if it is possible at all. Regarding the 2015 version, I mean the general color palette. There are many different shades of grass, foliage and everything else. And good menu design, without a fish eye. In new versions of the game, everything is like through sunglasses. One shade of green, just darker and lighter. I mean version 16.01.15. This version cannot b
    2 points
  43. Playing spintires is a bit like 4x4 in real life; unattended stops everywhere, alone on the sideway to figure out how to make the truck go further. For now the game is not playable, let's hope a 1.6.2 version will arrive to resolve that. It's a fact that it would be nice to have a way to go back to previous version, or at least test those release as beta before publishing
    2 points
  44. I didn’t tested so much until now but the water feels really odd. No resistance whatsoever. my first impressions on the mud is that it’s harder to go through. Buried a loaded gaz66 with loaded trailer right on the start On proving grounds.
    2 points
  45. Dear off-roaders, It gives us great pleasure to announce that we have collaborated with SHERP to bring you an officially licensed DLC for Spintires arriving in July. SHERP is a manufacturing company of the unique SHERP all-terrain vehicles with impressive functionality. SHERP's are reliable and low-maintenance vehicles created to work in extreme operational conditions. Geologists, oil workers, fishers, hunters, thrill-seekers and discoverers have already been using these all-terrain vehicles for work and overcoming the wild. Unique features: Its max. speed is 40
    2 points
  46. Hi, I found that it is possible to attach winch to the locked truck. I think there are 2 solutions for that 1. do not allow to attach winch to the locked truck. 2. Unlock truck when winch is attached to. Thanks
    2 points
  47. The highway/all-terrain tires remain much too capable in the mud. It's a long-standing issue. Makes real offroad tires kind of pointless.
    2 points
  48. We know this sucks, will look into it.
    2 points
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