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Showing content with the highest reputation since 12/03/2019 in all areas

  1. Hello, Rather than posting in each thread individually, here's a global thread to say thank you for reporting the issues you may have found. We acknowledge them and we are busy fixing them right now in preparation for v1.6.2.
    8 points
  2. v1.4.4 Fixes - Chernobyl DLC: Various map fixes and improvements. - Trailers whose load is not resting on the truck no longer need to be aligned with the truck to load up. - Fixed scenery stuttering when rotating the camera. - Fixed engine brake stopping wheels in neutral.
    7 points
  3. Spintires Plus v13 has been released. This is a compatibility update with game v1.5.1. Other notes: AlternateTruckMenu has been removed, which means SelectStartupAddons is no longer usable. As I said earlier, sorry, I don't have the strength to rewrite this for the new truck menu. AlternateMapMenu has been removed, since v1.5.0 finally added a scrollbar to the map menu making this feature no longer vital. The above 2 mean that ST+ no longer has custom menus, thus AntTweakBar is no longer needed. That's why there is no AntTweakBar.dll anymore. HavokBufferSize ha
    6 points
  4. Hello comrades, Before I go into the nitty-gritty details of the v1.5.0 update, I'd like to announce that the free Vehicle Pack DLC is now available on Steam! It contains a bunch of trucks and for the first time in Spintires officially, a tractor! So let's go into a bit more detail about each vehicle: C-509 This truck was built primarily for one purpose, and that's to haul massive logs or trailers. Surprisingly, despite the fact it only a four-wheeler, it's a capable truck, likely down to the fact it has AWD, lifted suspension and it's sharing the same diesel powerpla
    6 points
  5. v1.4.0 Added / New -Option to remove the 60FPS cap. -Orbital camera mode. -Right-side view angles in classic camera mode. Cycle by tapping or holding 1 or 2. -Possibility to zoom in freecam mode. -Proving ground selector. -Main menu background animation. -Ingame ads. They can be disabled in the settings menu. -Korean and Chinese lauguages added. Improvements / Adjustments -Mousewheel now works to scroll on the controls menu. -Removed slight FOV increase when trucks were driving at >6m/s. -Heavily reduced the jump between each zoom level. -Replaced free camera precision mode by 2 keys
    6 points
  6. Happy Halloween! v1.6.2 has now been pushed to Steam, improving the overall stability and addressing many bugs and glitches. We are continuing to resolve any further issues which will be addressed in forthcoming updates. Added / New - Customizable brake strength (<Truck>/<Wheels>/<Wheel>/BrakeTorque in N.m). This defaults to 3x engine torque/number of wheels. Improvements - Mud balance tweaks. It's easier now. - Russian translation (Thanks Oldman777). - Torque repartition is now less punitive when the differential is unlocked. - multiplayer ghost truck
    5 points
  7. Spintires Plus v14 has been released. This is a compatibility update with game v1.6.2. Other changes: -OrientableShafts: bugfix: shaft endpoints weren't always correctly aligned, often being oriented along truck Z. This bug was probably there since game v25.03.19. -HideHUD_3dUI: removed. I don't see why I haven't done this it earlier, after all 3d UI can be hidden by pressing F3 since august 2019. -DisableSuspensionDamage: removed. Initially this was meant to address the "speed damage" issue whereby vehicles would start getting tons of damage out of nowhere when g
    5 points
  8. Good news, fellas! I contacted Zane and here is his reply. The bold and comment in italic are mine.
    5 points
  9. Ever wanted to drive a SHERP® ATV? Now's your chance! Read more about the DLC on the store page. Take the reins of the astonishingly capable ATV's (All-Terrain Vehicle) produced by SHERP® in this officially licensed DLC. Climb aboard the SHERP® N 4X4 ATV with its huge low-pressure tires and its flat-bottomed design allowing you to climb over obstacles of all shapes and sizes, use this vehicle to scout for cloaks located around the map before bringing in the monstrous SHERP® the ARK 10x10 ATV, the big boy of the pack. SHERP® the ARK has articulated steering that can also steer ve
    5 points
  10. v1.4.5 was uploaded to Steam. Fixes - Camera look direction stuck to horizontal. - Camera controls reversed and/or camera looking at a point underground after flipping a vehicle and getting it back on its wheels. - Missing ingame shifter if specific sequece of actions at the controls menu. - Missing collision box on the 157's flatbed side pannels.
    5 points
  11. I wish to all of you a Very Happy and Special New Year. Enjoy your life as much as you can.
    5 points
  12. Spintires Plus v12 has been released. This is a compatibility update with game v1.4.2, additionally: -RightSideCameraKey has been removed, since right-side views are now in the main game. -IncreaseTerrainLOD has been removed, since historically it was doing more harm than good I won't bother maintaining it anymore. -ExternalMinimap now shows radioactive areas. That's the ExternalMinimap feature, and actually it has never been removed, and still worked in ST v11 with game v1.4.2. It did not show radiation back then tho.
    5 points
  13. The infamous and highly radiated Claw of Chernobyl. "The Claw is a large piece of crane machinery that was used in the weeks after the Chernobyl disaster of April 26, 1986, to help clean up the radioactive graphite and material that exploded out of reactor four and onto the neighbouring roofs of the power plant." You'll earn an achievement if you can find it in Spintires - Chernobyl® *ONLY 3 DAYS TO GO!*
    5 points
  14. Here are the real life configurations of some of the trucks we have in game, (for interest sake) I will expand on it, as and when. This first group belongs to permanently coupled axles. This means that all axles drive at the same speed, good for off road, but on the road this would give an unacceptable high wear and fuel consumption. This is partly solved by disconnecting the front axle, which leaves the rear two still joined because there is no inter axle diff between these two. Uaz 469 4x2/4 wheel drive. 2/4. Some have front wheel hub unlockers. Transfer
    4 points
  15. Another news: Soon the snow will fall in Russia.
    4 points
  16. will this version come this century? Otherwise i will ask my grandson in the future if there are still no medium or long logs at the kiosk.
    4 points
  17. @Truckwolf: As I said, the mud has new bugs, one of them causes light wheels on the 255 to dig in place, not because of ground pressure, but because they vibrate fast, which is as if they were spinning fast = excavating. @Unster: Oovee is aware of those, and if Oovee said nothing it means Oovee has nothing to say about it, no matter how many times you post about it. However, do not purposely post off-topic content in an attempt to grab the staff's attention no matter what. Consider this a friendly warning.
    4 points
  18. v 1.5.1 has now been pushed to Steam. Improvements - B-80 more exhaust smoke. - B-80 front/rear suspension tweaks. - Tweaks to steering speeds across all VP DLC vehicles. Fixes - Fixed collision boxes of remote vehicles not always following trucks in MP and violently flailing around. - Fixed game not starting with VP DLC installed. - Fixed missing tail lamp textures on trailer 817 tent. - Fixed large flare sizes at night. - Fixed trailers spawning in ground. - Fixed 431510 roof marker lights not being properly rooted to parent frame. - Repackaged DLC .zip files to store rather than comp
    4 points
  19. Fellow offroaders, Arriving later than planned, v1.4.3 patch is now available on Steam. We are working hard on the next major update which will primarily include multiplayer saves, which will initially be available under the public_beta branch. Added / New - Added "default" camera mode selector to options menu. Improvements / Adjustments - Changed orbital camera focus position. - Truck mechanisms (crane, anchors, etc...) are now operated with keys 5 to 0 instead of Ctrl+1 to Ctrl+0. - Pressing the trailer camera key ("2" by default) no longer does anything when there is no tra
    4 points
  20. I join the choir, I lately went back playing MR again and it's a long time I don't play ST. The stuttering has been the last drop but it is some time now that I started to loose hope in ST's future, even more now that SR is close while here it seems everything is still. I think that today is very important to let the community know what is the road map, with the upcoming SR, there is no need to keep the secrecy on the plans for ST. I really don't think Focus is worried about ST but it would help us to keep our interest and hope high on ST. I don't care so much about DLCs, I b
    4 points
  21. Hello, We'd like to thank you for your patience whilst we migrated to our new web server and upgraded our forum software. We're pleased to confirm that the transfer has now been completed with the exception of the "downloads" manager, which will need a little more time to reimplement (due to large backup size). You'll also notice that we are running on a new domain name https://www.oovee.games. Please familiarise yourself with the new forum structure, I have been doing some cleaning and reorganising to try and make things simpler. All the best,
    4 points
  22. Hello, with the help of a little trick I entered the area of the damaged reactor in Chernobyl. The radiation is really extremely high in places and can only be survived in a BTR 4 with ABC protection (with correspondingly high damage capacity)
    4 points
  23. This vehicle is being replaced with a new model entirely.
    4 points
  24. Thanks for all your comments here - figured I'd post just to confirm that I've read all of the posts here as sometimes I guess it's easy to think that perhaps we haven't seen them. A couple of things I can confirm are happening at some point. Workshop mod support. Improvements to the editor (easier to use, more function, etc). Complete rewrite of the mud physics systems (this then allow us to; have mud physics change when wet from the rain). Snow Tracked vehicles New load types/gameplay modes. I'm considering publishing a roadmap for 2020 when
    4 points
  25. I'll update ST+, but please give me some time to rest. Been working like crazy to get the Chernobyl features done in time, so I'm not eager to dive back into it just when my vacation starts. That said, depending on what ST+ features you are requesting, you might be able to convince Zane to add them to the main game. Just don't tell him "track support". Sure it works in ST+, but getting that done in a noob-modder-firendly way is a different matter.
    4 points
  26. We haven't changed how the gearing works since this, so with your settings, in high gear you have 125% of your crazy torque at angvel=10, and nothing at angvel=12. In 1st gear, you have top torque at angvel=5, and nothing at angvel=5*2+5=15. But at angvel=14 you still have a fraction (3%) of your 100 million N.m which should be to keep your vehicle going, hence going faster in 1st gear. Remember that the game without ST+ caps max torque at 1 million N.m, 3% of your DT8's torque is still 3 times the cap. As for wheels slipping against tracks, try increasing the sprockets' hard sur
    3 points
  27. You are using a very small font. Need even larger, to be able to see and read it.
    3 points
  28. @ Truckwolf The limited slip diff doesn't give full locking, (max 80%). Auto lockers are full lock across the axle. Only the Gaz 66 has this system. The Zil 131 doesn't have any locks, only 4/6 wheel drive, (to prevent axle wind up) and high low ratio. Using low ratio will automatically engage the front axle. This in effect will lock the 3 axles together, still with open diffs of course. The Ural system is 6 x 6. To prevent wind up on road, it has a differential between the axles located at the transfer box. This means that all axles are free, as are the diffs. Perfect fo
    3 points
  29. Yeah, I don't like the silence either. I'm absolutely not excusing it. With my original post I just wanted to make light of the situation and to express hope that 1.6.2 is only going to be delayed and this won't actually be the end of Spintires. It can't end like this - death by Sherp Regarding E-167: That is easily fixable with a simple edit of it's xml files. I wonder why it was made to float in the first place. The english wikipedia states that it could "cross water". The archive footage of it's trial runs says that it could cross ditches up to 2 meters deep. (LINK) Regarding t
    3 points
  30. I'll be closing the downloads section of this forum on September 1st 2020 due to increased costs of running a server with high storage space and lack of time to manage it amongst other things. Grab what you'd like from there now before it goes forever! Thank you to everyone over the years who have submitted there work here, its been a pleasure seeing what you've come up with!
    3 points
  31. I think there is big room for tuning settings. There are lot of people using their settings. Community did big step forward in this direction. And devs\management successfully ignored that. It's a shame. There should be some way how to collect information from valuable members, evaluate and tune settings based on that. That's managers job. Interaction with community is base thing. Lot of people knows how truck behave in reality, they have experience with driving in mud. But DEVs\management do not care about that. They are playing on their own sandpit in different parallel reality. I saw here o
    3 points
  32. I think the new issues will be ironed out, they just need more time. The Sherp DLC needed to make it out in July as was announced and not enough time was given to check all changes. Spintires now theoretically has enough elements to make it challenging and fun and better than MudRunner. Practically, however, if they don't fix these latest issues to bring it to full potential (and in fact it's kinda broken now) I really don't think they'll be able to sell another DLC for it. We all understand that as a business Oovee needs a constant income and thus to sell games and DLC. But w
    3 points
  33. Thanks for finally acknowledging the issue. A good first step. What does the business gain? There are no guarantees, but as I've said before, ST has a chance here to compete in realism with bigger games like SR (that has more content but still somewhat arcady mechanics). How many ST players or would-be players would appreciate it? I don't know. I know I would. Other players who play hardcore would too I'm pretty sure. A good DLC to update the mud physics for would have been the Canyons, which introduced the mighty looking E-167 but which turned out to be rather useless. I
    3 points
  34. A relatively little thing, but it would be worth adding scrolling ability so you could see all your maps. Notice in my case I can't even see the names of the maps in the bottom row. A related suggestion would be to separate official maps from mod maps.
    3 points
  35. Hello Mudsters! A user told me about problems running my maps which make use of the Voto1979-Library … Since Spintires v1.3.7 you don’t have to add the media paths to the config.xml anymore! In the main folder of Spintires you will find the new folder »User«. Inside that create a new XML file named »UserMediaPaths.xml« which need to contain the following lines: <DataSources> <MediaPath Path="Media_voto1979.zip" /> <MediaPath Path="MeshCache_voto1979.zip" /> <MediaPath Path="TextureCache_voto1979.zip" /> </DataSources> That’s it!
    3 points
  36. What about to publish some beta version, open or closed for selected individuals of your choice, to just troubleshoot this issue? Three major features (dynamic main menu background, advertising, 60fps unlock) has been added to 1.4.0 and after that the stuttering began, I think you could publish the 1.3.7 with each one of those features but one by one and we can report if the stutters is being introduced by that particular feature. If nothing comes out from this, we can start to make a combination of them and repeat the process. It could be a nice and quick way to troubleshoot this is
    3 points
  37. @Unster Please don't include me in your "we". I'm very happy with this game and it's improving all the time. I consider my input, not as critical, but feedback, which I believe is being acted on. The worst areas of 'black hole' missing ground have been filled and I'm very pleased with it. Hopefully the remaining areas will be treated accordingly. This map is the only real life area and I'm enjoying it. It is a great idea and beautifully made. I hope there will be more like it. ..
    3 points
  38. Absolutely. While Oovee can certainly benefit from the sale of DLC's, it's an unsustainable direction without the core game issues getting fixed. The lack of proper mud traction combined with the stutter (that many people are seeing, even on the Steam forum) and other issues recently introduced like the disappearing terrain and mangled crane controls that have yet to be fixed after 3 months IMO spell a dark future for ST, especially with SnowRunner coming out next month. ST's only hope for a good future is to bring the realism and quality up significantly. DLC's alone, especially when bund
    3 points
  39. @Zukakis 100% agree. would be sad to see this game die. especially when you where there since hour 0 and support the devs to bring this game to life.
    3 points
  40. Just a quick update on this issue. I gave up some time ago on making this work (making the highway tires perform worse in mud than offroad tires). The only way (for the end user) is to reduce the overall tire friction but then the tires slide too much on pavement. Those settings above do not work for ST. That one time they seemed to work was a fluke. We also have the ongoing issue with large tires performing worse in mud than small tires, as discussed in another thread some months ago. And with the ongoing stutter in the 1.4.x version, I must say I no longer find this game appeal
    3 points
  41. never stupid to ask questions if you are wanting to learn.
    3 points
  42. I can. This is Me, 30 years ago.
    3 points
  43. Yup, we are working on MP saves but it took a little longer than expected. I'm sure you'd rather it be done right.
    3 points
  44. Version 1.4.2 of Spintires is now available. The update also includes a bunch of fixes and improvements for the Chernobyl DLC. Added / New - Nil Improvements / Adjustments - (ChernobylDLC) - Radiation damage reduced by 65%. - (ChernobylDLC) - B-157 suspension improved, front wheels no longer clip mudguards & general stability improvement. - (ChernobylDLC) - B-157 steering angle improved. - (ChernobylDLC) - B-157 back steer speed improved. - (ChernobylDLC) - B-505 log load collision mesh improved. - (ChernobylDLC) - B-505 steering angle improved. - (ChernobylDLC) - B-505 back steer
    3 points
  45. The downloads manager is now back online.
    3 points
  46. Hi Unster, Glad you like the new forum structure! We have made some good progress and the patch coming next week has the following fixes (changelog doesn't contain everything yet): Added / New - Added "default" camera mode selector to options menu. Improvements / Adjustments - Changed orbital camera focus position. Fixes - Fixed ground disppearing bug. - Fixed random crash when main menu animation is at the end of its track. - Fixed F1 minimap requires gui_radiation__d_a.dds even when ChernobylDLC is not owned. - Fixed bugs in camera avoidance of obstacles. - Fixed empty con
    3 points
  47. Hello, Please be advised that during the month of January, we will be switching web servers and whilst this should go mostly unnoticed, there will be points in time whereby we will need to close the forum whilst we are transferring the data to the new server. We are not accepting new files to the downloads section for now. Once complete, this will allow us to upgrade the forum software to the latest version which it's much faster and less problematic. Thanks,
    3 points
  48. You can't expect perfect accuracy from field experiments. Being barely 10% away for the theoretical value is pretty good. Punching in values, IF Kraz 255 had a steering angle of 30 deg IRL, they would have a steering radius of 5.3/sin(30 deg) = 10.6m. Pretty far from the 14.2m we all seem to agree on. 21.92 deg gives a 14.2m steering radius in that formula.
    3 points
  49. Personally, I think this diff lock thing should be focused on more just because it can probably be solved relatively easily and then other things can be focused on. Better to put in the fixes earlier than the content, because the content depends on how playable the game is. You are entitled to your opinion though and I will respect that.
    3 points
  50. Thank you! Now, to the point. I will share my impressions for build 1.4.0, as it is now. Take in account, that there are some observations made quick and dirty, as the DLC was released just an hours ago. Positives: + I like new map design. Since Canyons DLC, and following Aftermath DLC locations are more and more elaborate, the amount of detail is huge, locations feel hand-crafted and unique, there are memorable landmarks, architecture, terrain features and foliage - different and less generic. I like this trend. + New lorries are more detailed, with unique add-ons. S
    3 points
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