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Showing content with the highest reputation since 12/20/2020 in Posts

  1. Where did this transport go? Will he come back?
    3 points
  2. @BANDERLOGIE welcome to Spintires and oovee.
    3 points
  3. Spintires Plus v15 has been released. This is a compatibility update with game v1.7.0, plus a couple extras: -AlwaysAllowSpawnLocators: due to a bug, this is already in the game v1.7.0. Feature is thus temporarily removed in ST+ v15, but will come back once the bug is fixed. -BatteryPoweredWinch: in game v1.70, winching costs fuel, however battery-powered winches will not increase fuel consumption. -ExternalMinimap: now uses the same icons as the F1 minimap. now shows all trucks (red=current truck, blue=all others)
    3 points
  4. These have been included in ST v1.7.0 under the names SuspensionStrengthInNewtonsPerMeter and SuspensionDampingInNewtonSecondsPerMeter. Conversion factors are: N/m strength = ST+ normalized strength * 20330 N.s/m damping = ST+ normalized damping * 85 ST+ normalized suspension will be deprecated in the next release, but still supported because I need it for the SuspensionTunableInWheelsSets feature... Until I can remove it. Usually it takes a couple weekends. Best way to avoid waiting for ST+ at each game update/DLC is to tell @Zane (Oovee)
    3 points
  5. Spice, China Village, with a trailer..
    2 points
  6. Ah, crap, it didn't occur to me there could be a map-specific issue there. You're right MapsCanOverrideCloaksMesh is also broken, thanks for reporting it. AFAIK, yes. An absolute horror that would be of little use to you unless you fancy manually calculating the inertia matrix of your wheel's parent frame. Doable for boxes & cylinders, but not for arbitrary shapes (like a truck's cabin). In Strunk_Oliver_Stop_My_Constraints_From_Blowing_Up.pdf (obtainable for example here ) you can see the concept of "effective mass" being introduced at slide 21. Turns out the conver
    2 points
  7. The SW camp is hard, so try the NW one which is much easier. Keep the power very low to prevent break through, but if you do then low power will keep you going. Read the road ahead, but if you start going over, then make an early decision to use the crane for balance. Take it slowly and don't loose it when it goes to Rat turd.
    2 points
  8. Spintires has been removed from the Steam platform by an unverified individual from Russia who has filed a DMCA notice via Valve.
    1 point
  9. After all these years finally the wheelmass bug is no more. Thank you, Localhost! You're the greatest! Champion of the people!
    1 point
  10. Sigh*....I did it first try this morning. Yes difflock, no winching. The trick is to keep your left wheels just on the edge of the water, if you let them fall in the water the truck tilts and the pressure becomes too much - the front wheels turn into a blade that punches through the mud. As for the rear wheels it's the same thing as the lake - if you lose speed and stop in the water - you sink. Oh, pheeew! Well I actually really like it now, it was quite the frustrating challenge, but very satisfying once you do it. I also took the DongFeng to the lake on Coast - it took 260 points of dam
    1 point
  11. Everything in the game should be magical, unlike real life.
    1 point
  12. Fair enough. That would be OK in Casual, but for Hardcore I need to have to work to enjoy it. I only ever play Hardcore and this is the first map ever that can be completed in Hardcore using auto loading. Med delivered from both camps. Difficult, but not too difficult. ..
    1 point
  13. ST+ v.14 does work with 1.7.0, but the following features must be disabled: AlwaysAllowSpawnLocators="false" BatteryPoweredWinch="false" MapsCanOverrideCloakMesh="false"
    1 point
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