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Showing content with the highest reputation since 11/02/2020 in Posts

  1. Spintires Plus v14 has been released. This is a compatibility update with game v1.6.2. Other changes: -OrientableShafts: bugfix: shaft endpoints weren't always correctly aligned, often being oriented along truck Z. This bug was probably there since game v25.03.19. -HideHUD_3dUI: removed. I don't see why I haven't done this it earlier, after all 3d UI can be hidden by pressing F3 since august 2019. -DisableSuspensionDamage: removed. Initially this was meant to address the "speed damage" issue whereby vehicles would start getting tons of damage out of nowhere when g
    5 points
  2. We haven't changed how the gearing works since this, so with your settings, in high gear you have 125% of your crazy torque at angvel=10, and nothing at angvel=12. In 1st gear, you have top torque at angvel=5, and nothing at angvel=5*2+5=15. But at angvel=14 you still have a fraction (3%) of your 100 million N.m which should be to keep your vehicle going, hence going faster in 1st gear. Remember that the game without ST+ caps max torque at 1 million N.m, 3% of your DT8's torque is still 3 times the cap. As for wheels slipping against tracks, try increasing the sprockets' hard sur
    3 points
  3. You are using a very small font. Need even larger, to be able to see and read it.
    3 points
  4. For a while now I've been trying to fix Woodingot's DT-75, but without success. I got it to move forwards and backwards, but I can't get it to turn. I removed SkidSteeringMode="ForwardBrake" from under <Wheels and replaced it with SteeringMode="ForwardBrake" under <Truckdata. Then I replaced it's old motor values with Sherp's motor (torque, angvel and three gears) This got It to move, but it refuses to turn. When you try to steer it both tracks stop moving. The leading wheels are spinning but the tracks won't skid. I tried giving it more torque, less friction, more fric
    2 points
  5. Maybe the sinking of narrow wheels is exaggerated in the game or the tractor is too front-heavy, but it's hard to imagine a tractor like this would be useful in real life. This is what happens after the tractor is spawned in the swamp before even being driven.
    2 points
  6. Greetings, gentlemen! I've attached several addons to B-80 to test the following: a). Does putting more weight on the rear wheels effect traction? b). Does it make pulling trailers through mud easier? c). Are trailers with less wheels easier to pull through mud? It's all just observation, but...it's still pretty interesting. What I did: 1). Attached a rear hitch 2). Added a counterweight (1000kg) + front loader (500kg) = 1500kg. 3). Attached a semitrailer with com offset to the end of the handle. The semitrailer weights 500kg. The logs weight 6000kg. Why so much?
    2 points
  7. @Truckwolf That's the PTO shaft. ..
    2 points
  8. Well known problem. Currently this is caused by elections in USA Will be solved later.
    2 points
  9. Screenshot from a perfectly clean 1.6.2, just so that there's no doubt that a mod might be causing this:
    2 points
  10. Trying out version 1.6.2. new mud, using Zil 130, up my favourite test hill, without diff lock. It doesn't have this feature in the real life truck..
    2 points
  11. This is steam or smoke. Conventional high RPM + friction = high temperature. This function has been in the game for a long time...
    2 points
  12. 2 points
  13. Spintires® - China Adventure DLC https://store.steampowered.com/app/1472710/Spintires__China_Adventure_DLC/
    1 point
  14. Happy Halloween! v1.6.2 has now been pushed to Steam, improving the overall stability and addressing many bugs and glitches. We are continuing to resolve any further issues which will be addressed in forthcoming updates. Added / New - Customizable brake strength (<Truck>/<Wheels>/<Wheel>/BrakeTorque in N.m). This defaults to 3x engine torque/number of wheels. Improvements - Mud balance tweaks. It's easier now. - Russian translation (Thanks Oldman777). - Torque repartition is now less punitive when the differential is unlocked. - multiplayer ghost truck
    1 point
  15. AMD A10 5800K RAM 8 AMD RX470 SSD WIN10 Include all Dlcs Map Vocano start garage default trucks
    1 point
  16. Hallo, ich und mein Freund haben beide das Spiel, Mudrunner, bei Epic Games gekauft. Wir haben zusammen eine Welt gestartet und wollten heute weiterspielen. Wir können beide das Spiel mit dem gleichem Spielstand weiterspielen, aber halt nicht zusammen. Wir haben sehr viel im Internet "geforscht" aber nichts dazu gefunden. Wär sehr cool, wenn sie uns das sagen könnten, wie man ein Multiplayer spiel weiter fortsetzt. Danke!
    1 point
  17. WE ARE BACK ON TRACKed vehicles @leov37017 wow, thanks man, with your settings i getting the BAT-M also working. Also the DT-8 is now working with the follwing settings: <TruckData BackSteerSpeed="0.06" EngineStartDelay="1.0" ExhaustStartTime="1.0" FuelCapacity="300" DiffLockType="Always" SteerResponsiveness="0.9" SteerSpeed="0.017" > <Motor MaxDeltaAngVel="0.017" Torque="99960000"> <ReverseGear AngVel="5.018" /> <HighGear AngVel="10.
    1 point
  18. Вот вполне играбельный мод, только топлива очень много расходует! https://yadi.sk/d/WK0inE-62XAxOA https://www.youtube.com/watch?v=hWS1x1sWvEI&feature=youtu.be
    1 point
  19. Здравствуйте. Не то что бы починил), по асфальту он едет нормально, а вот в грязи пока очень плохо ( Для того чтоб он разворачивался: FuelCapacity = "315" SteerSpeed = "0.06" SteerResponsiveness = "0.1" BackSteerSpeed = "1.0" EngineStartDelay = "8" SteeringMode = "ForwardBrake" увеличил обороты конечно же, чтоб ехал: <Motor MaxDeltaAngVel = "0.017" Torque = "9960000"> <ReverseGear AngVel = "5.018" /> <HighGear AngVel = "5.02" /> <Gear AngVel = "5
    1 point
  20. From the very start I have had this problem, when I launch MudRunner I try to go into multiplayer but it says 'game files differ from original package' and I cant play, I have tried delete files but i cant find ':\Users\YOUR_PROFILE_NAME\AppData\Roaming\SpinTires\UserSaves\' anywhere. I just want to play with friends but to do that I have to download a beta version (and get said friend to do it as well) just to play, and since another friend got it for free on epic games today he cant install a different version. (I am on steam) Would really appreciate some help!
    1 point
  21. T-150 Gus. He rides forward and backward without any problems. However, he turns very, very slowly (add more "very"). Maybe he can help. I don't understand programming at all, but I will root for you.
    1 point
  22. https://yadi.sk/d/B25OLbMsBRyQrg Только эти два мода работают как должны
    1 point
  23. @Zane (Oovee) Any chance to see the normalized suspensions from ST+ in the base game? Trucks are a lot better with normalized suspensions, I would dare to say that with normalized suspensions ST has the better suspensions among ST, MR, and SR, IMO.
    1 point
  24. @oldman777Thanks. I figured there's a way to mod it, but I was mostly thinking of new players who will play these maps. It would be in Oovee's interest I think to showcase the new B-130 that looks a lot better.
    1 point
  25. coast, hill, plains, river maps, ZIL new instead the old: https://sharemods.com/8gzz7otlrrmk/ZIL.New.levels.7z.html
    1 point
  26. Real life. The 157 has no DL, but it does have locked axles when in 6 WD. The diffs will all revolve at the same speed. This means that if one wheel is spinning, there must be at least 1 wheel spinning on each axle, when the vehicle is stationary. All wheels can be revolving at different speeds to each other, when either stationary or moving, from zero revs, to a maximum of 2 times the rev of the diff. In 1st gear, with the diff revolving at 30 rpm, the max a wheel can revolve is 60 rpm with the opposite wheel stationary. None of this is modelled in game, where one wheel can sp
    1 point
  27. @Truckwolf Yes that's it. Here's the B 80.1 version. You can see the PTO just above the hook. The hook comes up through the ring you can see on my trailer. Look at page 207 in the B 80 manual. The linkage is a 3 point system, invented by Ferguson and first used on the TEA 20, (I have a 1948 model). It is primarily used for mounting a plough or cultivation systems. The triangle you see there, in your picture, is for very heavy equipement and incorporates a vertical ram to assist the linkage ram in lifting the whole machine from the ground, which it can the
    1 point
  28. Aftermath. Default B 80. Getting to the camp wasn't too bad, but it carves a groove that the trailer has to go through. I got back as far as the bridge, but fuel is running out. Regarding the trailer hitch:- A trailer hitch frame, is carried under the axle body and is either fixed with pins or these can be removed and the frame raised and lowered by the hydraulic top arms with the lower arms removed. Better to see a picture. ( I'll find one). This will keep the pin closer to the axle centre.
    1 point
  29. In the game? Of course. Just change the difflock type in the xml from Always to Default.
    1 point
  30. @Truckwolf wow what a great work you did here. i would love to test the settings or even test 1.6.2 but found no time at the moment. but i really like how the communitiy helps to game to stay alive. When i read your researches for the B-80 troubles i come to one conclusion - the base game is not programmed with any research to real specs. They try to programm it that it works in some way in there engine.
    1 point
  31. Great job @Truckwolf The b80 is much better now. Thanks for sharing the files.
    1 point
  32. You guys are awesome!! I've tested. Thump up. But unfortunately B80 is only vehicle I don't use in this game.
    1 point
  33. I recalculated the COM using the game's wheelbase: It's "-0.3035" However to be on the safe side I've moved the X COM to "-0.4". This is a list of changes in the attached xml files that give B-80 some much needed TLC. It's front wheels no longer sink in the mud as soon as it is spawned. And it's front loader won't bury it in the mud either. COM offset moved "-0.4" CenterOfMassOffset="(-0.4; -0.5476; 0)" And I took some of the weight on the front axle and moved it to the chassis. It's possible to decrease it even further but then the front wheels start feeling slippery and
    1 point
  34. One thing that can be done to reduce trailer and non-driven wheel resistance is to lower the PushResistance. Of course you also need to reduce the friction otherwise your trucks will be OP. I'm still playing with the values, but these seem pretty good so far: PushResistance="0.2" SubstanceFriction="0.4"
    1 point
  35. Thanks. Yes that would be a temporary fix for one vehicle. But I'd rather have this fixed in the calculations so that real tire widths can be used and they still behave realistically.
    1 point
  36. Already wrote about this. At the same time, I found a solution. Now you can do the same, parameter 300 is enough.
    1 point
  37. Originally reported by лето31 on Stmods, but I've just reproduced it. How to reproduce: Spawn Kraz-255 somewhere in mud. Spawn b133 behind it. Move over to b133 and change it's wheels. Go back to Kraz-255 and attach the winch to b133. What happens next is that the wheels on both trucks detach and start rotating in place overturning the trucks. Game version: 1.6.2 I've experienced a similar thing in 1.6.1 - I changed b-80's front wheels friction and softness and the same thing happened. The wheels detached and started rotating in place and rolled over the tractor again and again.
    1 point
  38. I think this is real simulation. When you attached winch to the other truck, then GPU have to tow this truck and it is not easy job for GPU because such truck have mass about 9T. It is not a bug, it is feature.
    1 point
  39. Hi, I see some improvements in 1.6.2 but there are still some issues which keeps game far away from real simulation. First one https://youtu.be/lcjE6G16KWU Here you can see how fast are wheels spinning on the 5 and 4 gear. It looks like motor have 2000 horsepower instead of 300. It looks like simulation from year 2000. https://youtu.be/zOPmFGXn2tU This video demonstrates absence of gearbox. I don't know how torque is transferred to the wheels but I have strong feeling that you just set some power to the wheel and don't care about wheel RPM, differential or engin
    1 point
  40. Disregarding ground resistance slowing the truck down, the speed of a wheel is given by the engine RPM + the gear ratio of the gear we're in. Yes, there's also the differential gearing and potential gearing in the wheel hubs but we'll disregard them as they're constant and not relevant for our example here. If in a given gear the truck has reached maximum engine RPM while traveling on the ground and suddenly one wheel looses traction - that wheel cannot spin faster than the rest. Because the gear ratio between the engine and the wheel didn't change and the engine was already at max RPM.
    1 point
  41. To me, both games are too easy in their stock form. I have the traction adjusted in both games for more realism. But I agree ST on the same map is now tougher. I play the Hill map in both games lately and the difference is clear. It's not that the physics are tougher in one game than the other, but that MR's mud is less soft and prevalent in the map, allowing you to go faster. That's why I said something between the two versions of the map would be ideal (to me).
    1 point
  42. @oldman777 That's what the number after the colour is for. Increase it to make the headlights brighter. Like so: Which results in this:
    1 point
  43. @oldman777Hello, friend! So, you want to give the modern headlight and headlightray to every truck? Well, you can't exactly do it just by editing templates, you'll still have to adjust every truck's xml file to give them the modern light ray. Here's the simple and short overview of what you have to do: 1. Open the truck's xml file 2. Change "HeadlightRay" to "HeadLightRayModern" 3. Change HeadLight _template="Default" to "Modern" 4. Save and you're done! If you want to globally change every Default headlight to Modern headlight - open templates trucks and swap <HeadLi
    1 point
  44. v1.6.2, Zane, all Russian translation for the game and all DLC is normal now. But one file was not copied properly and there is currently no translation for SHERP button assignments. There is one file in the attached archive - ui. txt. This needs to be replaced and the Russian translation will be 100%. strings_RU_1.6.2.Media.rar
    1 point
  45. This is what I miss in 1 6 1. The ability to rock your way out of a hole and the lack of decent steering lock, to swing the nose back and forth. 2015 vid. From 3' 45''. Not enough friction to do it now. ..
    1 point
  46. Hello, Step 1 - Before asking for support. Generally speaking, its a good idea to research the issue you might be facing before asking for support, because someone else may have already experienced the same issue and have a solution. Here's a list of places to look: The newly created Q&A forum. Spintires General Support forum. Google. If it appears no-one else has experienced the same issue that you are experiencing, or if a solution wasn't found then let's proceed to the next step. Step 2 - Let's check some things first. There are a couple
    1 point
  47. Personally, I have no problems with the old 130 (and its actual name) still being available. I find the name, B130(old), ok because ... well it looks old. It's just an aesthetic variation on the theme that I appreciate, their different addons as well. I am for keeping it as it is now.
    1 point
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