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  1. Good news, fellas! I contacted Zane and here is his reply. The bold and comment in italic are mine.
    4 points
  2. will this version come this century? Otherwise i will ask my grandson in the future if there are still no medium or long logs at the kiosk.
    4 points
  3. @Unster Thank you for the information! Have you tried PMing Zane or Localhost recently, perhaps we should try contacting them. With every post you're slowly raising my anxiety levels... Regarding the trailers: whoa now, what do you mean this is standard behaviour? It wasn't like that before 1.5.0. You detach a trailer and it rolls all the way down the hill and crashes into the trees and remains affected by physics until you get far away from it. It's so unrealistic and bizzare. And you're telling me it's here to stay? I don't like it, I don't like it one bit! Regarding the wheelm
    3 points
  4. I'm not saying anything really. I just stumbled upon that thread and found it funny that even in 2015 the game was already proclaimed dead once. Considering Stetson's apology, it appears that people were also frustrated back then, but things turned out fine in the end, it was just a delayed update. I hope that it's the same with 1.6.2 and it's just delayed. If you want my opinion, from my point of view things don't look grim at all. The way I see it, the game just needs a little touching up. I have the DLC, I have the logs, I've never experienced a crash when opening the functions me
    3 points
  5. Well done. I've re posted that reply on Steam. ..
    2 points
  6. Yeah, I don't like the silence either. I'm absolutely not excusing it. With my original post I just wanted to make light of the situation and to express hope that 1.6.2 is only going to be delayed and this won't actually be the end of Spintires. It can't end like this - death by Sherp Regarding E-167: That is easily fixable with a simple edit of it's xml files. I wonder why it was made to float in the first place. The english wikipedia states that it could "cross water". The archive footage of it's trial runs says that it could cross ditches up to 2 meters deep. (LINK) Regarding t
    2 points
  7. This will be what, the third time Spintires is proclaimed dead? Have a look in this thread from 2015, scroll down to PL's screenshot -> (LINK) "Death of Spintires...Oovee to..." Further down is an interesting post by Stetson: "will try to be more understanding next time a update gets delayed" Same old, same old, right?
    2 points
  8. It was a great game, but because of the one-time profit opportunity it was turned into trash.
    2 points
  9. My thoughts exactly. I wouldn't get this game even if it was free in this condition (well I might, but then uninstall it). I'd much rather pay more for a quality product than little to nothing for a broken product.
    2 points
  10. I really wouldn't read too much into the forum software update. For all we know it could be a free update for already purchased software, or a change in the settings. That time could have been better spent by posting an informational update to the community. MR wasn't abandoned. It's a finished product that saw many updates after release. The definition of abandoned when it comes to games is leaving the product unfinished or in a poor state, which is the case with ST. It's been unplayable for over a month now.
    2 points
  11. Hello. Because I know English at the 3rd grade level, I will express my thoughts through a google translator. I think we can understand each other. So, the idea is this: in our game, the main goal is to bring all the logs to the sawmill. All. I think there have been a lot of requests for Oovee to add something new to the game and I'm ready to give you an idea. We need: a map where a fire is raging in the forest, a reservoir and fire trucks. We need to drive a fire engine to the reservoir, fill it with water there, put out the fire in the forest. It's all. The whole idea. It's funny, the id
    2 points
  12. Hello, Rather than posting in each thread individually, here's a global thread to say thank you for reporting the issues you may have found. We acknowledge them and we are busy fixing them right now in preparation for v1.6.2.
    1 point
  13. @Fairey Gannet Hello! This is bit off topic, but I just wanted to say Salute! to a fellow virtual pilot. My favourite simulator is Il-2 Sturmovik 1946, I have x52 and made myself a freetrack. I've been flying for about 14 years now (not so much in the past few years though). I am a member of =VSI=. I also love Silent Hunter 5 with TWoS. I've never tried DCS, sounds pretty serious, I'll have to check it out. Cheers!
    1 point
  14. Yeah, pretty much as I suspected. Maybe there is more to fix (and fix good) than it seems, maybe there is new content/feature planned (and it needs some changes to be implemented in the future), or maybe they switched to fewer, but more thorough updates. Whatever the reason, it is good to be reassured that something is going on - but I don't find it suprising. After all it is the product that feeds developers and pays their rents, to neglect it would be unwise. As for silence, I'm not fan of it, but as I stated earlier, there are much, much worse and damaging kinds of it in the game industry.
    1 point
  15. Localhost hasn't logged into the forum since 8/28. A critical game play bug (the missing logs) is left in place for almost two months without explanation, even though previously it was Oovee's habit to fix issues like that ASAP. See last change log where for example missing tire inflation sounds were fixed for people who didn't have the Sherp DLC. Financial situation of Oovee can be viewed here: https://suite.endole.co.uk/insight/company/06771895-oovee-ltd So I'm just connecting the dots here. Regarding the wheel mass bug, light wheels really do make a truck weigh more. You can s
    1 point
  16. + 1 on that. I am also not very fond of radio silence from the developers, however prolonged periods of inactivity and really annoying and game-breaking bugs are not domain of the ST devs at all. My main game is DCS, and it had moments, when it was notorious for being broken for months with little feedback from both main and third party devs. Now, I know that DCS is miles more complex than probably anything else, but stakes are also higher - one module is worth between 60 and 80 USD, it can be in early access for 3-4 years easily, it is study level, so you sink hours of reading (manual is
    1 point
  17. @Truckwolf We also have still the issue with wheel mass bug. Bigger tires are lighter then small ones. Onther bug is that Zil167 floats in water, also the fact that the maps are for the new more realistic mud physics are more ore less just a big mudhole where you never would go with any truck in RL. But what bothers me the most is the behavior of the team. Despite so many complaints, there has been silence for over a month. As an insipid aftertaste, it's not the first time this behavior has happened. I thought that OOVEE has learned something here but apparently not. Even if Spintires 2 s
    1 point
  18. How they treated us after the time bomb i expect nothing more then this from Zane and the team. They have always been like this - Sadly. GAME OVER
    1 point
  19. I thought that people in the thread with problems would talk about problems for the developers to fix them, and not find a reason for jokes here. I can't believe you are really interested in playing in the current environment. Yes, I agree, the current mud is a very interesting solution, BUT WHEELS SHOULD NOT FALL INTO THE GROUND WHEN THE MACHINE IS NOT MOVING. This needs to be corrected, not justified. If for you this is a topic for jokes, then this is your right, I prefer to look for errors and report them, so that it is useful.
    1 point
  20. Why? Simple really. I was willing to move all downloads over to my site. Got a minimal generic response but never heard back. It has always been that way with this publisher. I guess Mudrunner is where its at. Seems Pavel was correct in his assessment wasn't he...
    1 point
  21. You put "confused" on my post". The game problems are well documented. How we deal with them is where we differ. I play the game as well as I can, to avoid getting stuck. You play the game as badly as you can, in order to get stuck. ..
    1 point
  22. Too expensive for a broken game.
    1 point
  23. To spawn logs, you have to do something about it. I know you shouldn't have to, but buy SHERP and they will appear. For the people with game crashes, I would say it's probably un playable, but my game is completely stable and therefore perfectly playable. I never get crashes. As for the mud, I have no problem with it, but I can see, new players might be miffed, when slowed down by it, especially if they are use to using Snudrunner previously. I might have already posted this vid, but does it look un-playable?
    1 point
  24. Is there any information about update? I haven't played ST for 1 month. Are they waiting until all fans stop playing this crap?
    1 point
  25. Spintires itself had been removed from Steam some months (years?) ago for a short time, but was back later. Maybe someone issued a takedown for whatever reason (e.g. "oh, this must be a trademark violation against the 2019 Chernobyl TV miniseries") and until someone at Steam decides that this is not relevant the store page gets blocked. Or (I've seen this with a different game) the DLC includes purchased assets from an artist that at some point sold them with exclusive usage rights to a different company, and now this situation needs to be clarified. We can only speculate and hope that th
    1 point
  26. Lets break this down a bit. A great comeback? Where might that be? Is there a functional and working editor? Is there workshop support? There is an entire laundry list of issues with this game that have driven most of the old players and modders away. Mudrunner has not been abandoned in any fashion. The forums there stay active. The game moves forward albeit with issues that are addressed even if it takes time. They are like every single game / publisher these days with their dlc's and such. I am not a fan of that model at all but that's today's publishers it seems. 2020, meh, just a
    1 point
  27. @Unster i really hope you are wrong but i have the same feeling (sadly).
    1 point
  28. Consider this game abandoned until we see evidence to the contrary. Leaving a critical functionality bug like the missing medium and long logs unfixed for over a month is unheard of in the game industry, except in cases where the project was abandoned. Oovee is not in a good financial situation so that's probably the reason. This is public information.
    1 point
  29. I just assumed. The creators of these models themselves say that some of them will be in the new DLC for money. If so, then this is even better. There is a greater chance that the physics of dirt will become adequate again, otherwise no one will buy this add-on.
    1 point
  30. You're making some assumptions that don't really reflect what I've said & suggested, or maybe just what I had in mind but didn't adequately explain. It was never my desire for the B-80 to be as good in mud as the C-255. I don't think it should be, primarily because it's only a RWD. I was just saying that it's too impotent in mud, even for being a RWD. Those big rear wheels should have a little more grip, IMO. Of course not too much. Nobody here should really be interested in seeing any truck plow through deep mud (bumper-deep). If you are, you're probably playing the wrong game.
    1 point
  31. Not employed. Most likely Zane occasionally buys their models. Making truck models is their speciality. I've seen some of their work as mods for MR & ST.
    1 point
  32. AUTOMATED MESSAGE: This report has been confirmed as a bug or a design issue and a task ID has been assigned.
    1 point
  33. AUTOMATED MESSAGE: This report has been confirmed as a bug or a design issue and a task ID has been assigned.
    1 point
  34. Why do you think that it should be any better than that oh-so overpowered C-255 that you say shouldn't be able to move in mud, with its big mud tires? You're expecting too much from this little 2WD tractor. The problem is that mud is the same everywhere, so we complain about being able to drive through a 'bog' (which doesn't exist in the game, just deeper mud) and wonder why we can't move when we get something that would, by common sense, immediately get stuck in most kinds of deep mud. I'm confused why Oovee are adding so many road vehicles, which people are never going to use because the map
    1 point
  35. Yes, especially when it comes to wheel mass which as we discussed remains at least somewhat bugged. If those huge rear wheels are in fact lighter than the front and the front is heavier than the rear, that could explain the traction problems this tractor has.
    1 point
  36. But it makes sense, no? The thinner the wheel, the lower the surface area, and since pressure=force/area, the smaller the area, the higher the pressure, so small thin wheels like this will exert a greater pressure on the surface beneath them, which means they will sink. I don't see this as a problem of the thing not being very offroad capable (does it look like it?), but rather a problem that there are no places to use it on any map because there's too much deep mud, ironically enough. With better map design this would encourage strategic driving to avoid getting stuck, but most maps right now
    1 point
  37. SO. In the parameters of the wheels, vehicles have the following item: "Width = x.xxx". The default value for B-80 is 0.172, and if you change it to 0.355, the tractor stops falling into the mud. Checkmate. This means that the mud has a parameter that considers that the thinner the wheel, the faster it will sink in the mud. It remains to correct the absurdity of this parameter.
    1 point
  38. I understand that point of view. However, English isn't just another language. It's the accepted language for international communication and it's been that way for a long time. Everyone really should learn it as a 2nd or 3rd language or whatever it is for them. FYI, I'm bilingual myself, so I can say this and not be arrogant because of it.
    1 point
  39. I'll be closing the downloads section of this forum on September 1st 2020 due to increased costs of running a server with high storage space and lack of time to manage it amongst other things. Grab what you'd like from there now before it goes forever! Thank you to everyone over the years who have submitted there work here, its been a pleasure seeing what you've come up with!
    1 point
  40. Let's, in the topic of errors, we will only discuss errors and methods of solving them, and ask questions not on the topic in the right topic? Good? Thank.
    0 points
  41. How about keeping this thread and others in English, so everyone can read it without google translate. And if you don't speak English, it's a good thing to learn. Use google translate if you need to.
    0 points
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